Esempio n. 1
0
 void SelectEquip(eEquipType type)
 {
     if (type == eEquipType.Weapon)
     {
         SelectWeapon();
     }
 }
Esempio n. 2
0
        public void RemoveEquip(eEquipType type)
        {
            if (m_equipList == null)
            {
                return;
            }

            object val = null;

            if (m_equipList.TryGetValue((int)type, out val))
            {
                if (type == eEquipType.HandLeftAndRight)
                {
                    int[] hid = (int[])val;
                    EntityManager.Inst.RemoveEntity(hid[0]);
                    EntityManager.Inst.RemoveEntity(hid[1]);
                    m_equipList.Remove((int)type);
                }
                else
                {
                    int hid = (int)val;
                    EntityManager.Inst.RemoveEntity(hid);
                    m_equipList.Remove((int)type);
                }
            }
        }
Esempio n. 3
0
    public void WearEquipment(eEquipType equiptype, double value)
    {
        switch (equiptype)
        {
        case eEquipType.Attack:

            mATK += value;

            break;

        case eEquipType.Defend:

            mDEF += value;

            break;

        case eEquipType.Heal:

            mHEAL += value;

            break;

        default:
            Debug.LogError("Wrong EquipType : " + equiptype);
            break;
        }
    }
Esempio n. 4
0
        public void AddEquip(eEquipType type, int resId)
        {
            if (m_equipList == null)
            {
                m_equipList = new Dictionary <int, object>();
            }

            // 如果该部位有装备,相同资源不处理,不同的先移除
            object val = null;

            if (m_equipList.TryGetValue((int)type, out val))
            {
                if (type == eEquipType.HandLeftAndRight)
                {
                    int[]  hid = (int[])val;
                    Entity ent = EntityManager.Inst.GetEnity(hid[0]);
                    if (ent.GetResource().m_resInfo.nResID == resId)
                    {
                        return;
                    }
                    EntityManager.Inst.RemoveEntity(hid[0]);
                    EntityManager.Inst.RemoveEntity(hid[1]);
                    m_equipList.Remove((int)type);
                }
                else
                {
                    int    hid = (int)val;
                    Entity ent = EntityManager.Inst.GetEnity(hid);
                    if (ent == null || ent.GetResource() == null || ent.GetResource().m_resInfo.nResID == resId)
                    {
                        return;
                    }
                    EntityManager.Inst.RemoveEntity(hid);
                    m_equipList.Remove((int)type);
                }
            }

            if (type == eEquipType.HandLeftAndRight)
            {
                int[] hid = new int[2];
                hid[0] = CreatEquip(resId, HAND_RIGHT);
                hid[1] = CreatEquip(resId, HAND_LEFT);
                m_equipList[(int)type] = hid;
            }
            else
            {
                if (type == eEquipType.HandRight)
                {
                    m_equipList[(int)type] = CreatEquip(resId, HAND_RIGHT);
                }
                else if (type == eEquipType.Back)
                {
                    m_equipList[(int)type] = CreatEquip(resId, BACK);
                }
            }
        }
Esempio n. 5
0
    public StatInfo AddStats(eEquipType type, eAttackType attack_type, int equip_grade, int enchant, StatInfo stat_info)
    {
        EquipStat stat = null;

        switch (type)
        {
        case eEquipType.weapon:
            stat = StatInfo.Weapons.Find(e => e.Grade == equip_grade && e.Enchant == enchant);
            if (stat == null)
            {
                throw new System.Exception(string.Format("Can't Find Weapon Stat Info : grade({0}), enchant({1})", equip_grade, enchant));
            }
            stat_info.AddValue(eStatType.PhysicAttack, stat.Value);
            stat_info.AddValue(eStatType.MagicAttack, stat.Value);
            stat_info.AddValue(eStatType.Heal, stat.Value);
            break;

        case eEquipType.armor:
            stat = StatInfo.Armors.Find(e => e.Grade == equip_grade && e.Enchant == enchant);
            if (stat == null)
            {
                throw new System.Exception(string.Format("Can't Find Armor Stat Info : grade({0}), enchant({1})", equip_grade, enchant));
            }
            switch (attack_type)
            {
            case eAttackType.physic:
                stat_info.AddValue(eStatType.PhysicDefense, stat.Value);
                stat_info.AddValue(eStatType.MagicDefense, (int)(stat.Value * stat.DefenseRate));
                break;

            case eAttackType.magic:
                stat_info.AddValue(eStatType.MagicDefense, stat.Value);
                stat_info.AddValue(eStatType.PhysicDefense, (int)(stat.Value * stat.DefenseRate));
                break;

            case eAttackType.heal:
                stat_info.AddValue(eStatType.PhysicDefense, (int)(stat.Value * stat.DefenseRate));
                stat_info.AddValue(eStatType.MagicDefense, (int)(stat.Value * stat.DefenseRate));
                break;
            }
            break;
        }

        return(stat_info);
    }
Esempio n. 6
0
    public EquipStatInfo(XmlNode node)
    {
        Weapons = new List <EquipStat>();
        Armors  = new List <EquipStat>();
        foreach (XmlNode equip_type_node in node.ChildNodes)
        {
            eEquipType equip_type = (eEquipType)Enum.Parse(typeof(eEquipType), equip_type_node.Attributes["type"].Value);

            List <EquipStat> current = null;
            if (equip_type == eEquipType.weapon)
            {
                current = Weapons;
            }
            else if (equip_type == eEquipType.armor)
            {
                current = Armors;
            }

            foreach (XmlNode data in equip_type_node.ChildNodes)
            {
                current.Add(new EquipStat(data));
            }
        }
    }
Esempio n. 7
0
 public CategoryInfo(XmlNode node)
 {
     Name       = node.Attributes["category"].Value;
     AttackType = (eAttackType)Enum.Parse(typeof(eAttackType), node.Attributes["type"].Value);
     EquipType  = (eEquipType)Enum.Parse(typeof(eEquipType), node.Attributes["equip_type"].Value);
 }
Esempio n. 8
0
 public void ApplyEquipItem(int playerID, eEquipType equiptype, int equipID)
 {
     PlayerController.Instance.EquipItem(playerID, equipID, equiptype, mEquipData[equipID].Value);
 }
Esempio n. 9
0
 public void EquipItem(int playerID, int equipID, eEquipType equiptype, double value)
 {
     mPlayerSpawnedList[playerID].WearEquipment(equiptype, value);
 }
Esempio n. 10
0
    public int RefreshEquipedDataModel(int index,
                                       Dictionary <int, int> attributes,
                                       eEquipType equipType,
                                       bool isBothHands = false)
    {
        var equipData = PlayerDataManager.Instance.PlayerDataModel.EquipList[(int)equipType];
        var equipAttr = DataModel.EquipAttrChanges[index];

        if (equipData.ItemId == -1)
        {
            equipAttr.IsShow = 0;
            return(index);
        }
        var tbItemBase = Table.GetItemBase(equipData.ItemId);

        equipAttr.IsShow = 1;

        var canEquip = PlayerDataManager.Instance.CheckItemEquip(nowItem.ItemId);

        var color    = GameUtils.GetTableColorString(tbItemBase.Quality);
        var level    = equipData.Exdata[0];
        var levelStr = "";

        if (level > 0)
        {
            levelStr = string.Format("+{0}", level);
        }
        if (equipType == eEquipType.RingL)
        {
            equipAttr.EquipName = string.Format(GameUtils.GetDictionaryText(230001), color, tbItemBase.Name, levelStr);
        }
        else if (equipType == eEquipType.RingR)
        {
            equipAttr.EquipName = string.Format(GameUtils.GetDictionaryText(230002), color, tbItemBase.Name, levelStr);
        }
        else
        {
            equipAttr.EquipName = string.Format(GameUtils.GetDictionaryText(230000), color, tbItemBase.Name, levelStr);
        }
        equipAttr.AttrChanges.Clear();
        equipAttr.IsSame = 0;

        List <AttributeBaseDataModel> newOrderAttrChg = null;
        var fightPoint = 0;

        if (!(isBothHands && equipType == eEquipType.WeaponScend))
        {
            newOrderAttrChg = StatisticEquipAttribute(attributes, equipData);
            if (PlayerDataManager.Instance.CheckItemEquip(equipData.ItemId) == eEquipLimit.OK ||
                canEquip == eEquipLimit.Attribute)
            {
                fightPoint = PlayerDataManager.Instance.GetBagItemFightPoint(equipData, mCharacterLevel);
            }
        }

        if (isBothHands && equipType == eEquipType.WeaponScend)
        {
            DataModel.EquipAttrChanges[0].CanReplace = false;
        }


        if (isBothHands && equipType == eEquipType.WeaponMain)
        {
            var equipData12 = PlayerDataManager.Instance.PlayerDataModel.EquipList[(int)eEquipType.WeaponScend];
            newOrderAttrChg = StatisticEquipAttribute(attributes, equipData, equipData12);
            if (PlayerDataManager.Instance.CheckItemEquip(equipData.ItemId) == eEquipLimit.OK ||
                canEquip == eEquipLimit.Attribute)
            {
                fightPoint = PlayerDataManager.Instance.GetBagItemFightPoint(equipData, mCharacterLevel);
            }
            if (PlayerDataManager.Instance.CheckItemEquip(equipData12.ItemId) == eEquipLimit.OK ||
                canEquip == eEquipLimit.Attribute)
            {
                fightPoint += PlayerDataManager.Instance.GetBagItemFightPoint(equipData12, mCharacterLevel);
            }
        }

        if (newOrderAttrChg != null)
        {
            equipAttr.AttrChanges = new ObservableCollection <AttributeBaseDataModel>(newOrderAttrChg);
            equipAttr.IsSame      = equipAttr.AttrChanges.Count == 0 ? 1 : 0;
        }

        var lookPoint = DataModel.look.FightPoint;

        equipAttr.IsUp       = fightPoint > lookPoint ? 1 : 0;
        equipAttr.FightPoint = Math.Abs(fightPoint - lookPoint);
        //套装
        var tbEquip = Table.GetEquipBase(tbItemBase.Exdata[0]);

        equipAttr.SuitId = tbEquip.TieId;
        var indexList = new List <int>();

        if (tbEquip.TieId != -1)
        {
            var nNowTieCount = 0;
            PlayerDataManager.Instance.ForeachEquip(item =>
            {
                var ItemId = item.ItemId;
                if (ItemId == -1)
                {
                    return;
                }
                var tbTieItem = Table.GetItemBase(ItemId);
                if (tbTieItem == null)
                {
                    return;
                }
                var tbTieEquip = Table.GetEquipBase(tbTieItem.Exdata[0]);
                if (tbTieEquip == null)
                {
                    return;
                }
                if (tbEquip.TieId == tbTieEquip.TieId)
                {
                    if (!indexList.Contains(tbTieEquip.TieIndex))
                    {
                        nNowTieCount++;
                        indexList.Add(tbTieEquip.TieIndex);
                    }
                }
            });

            equipAttr.SuitCount = nNowTieCount;
        }
        index++;
        return(index);
    }