/** * * Called when the rollOverDelay Timer is up and we should show the drop down. */ private void rollOverDelay_timerCompleteHandler(Event e) { OpenButton.RemoveEventListener(MouseEvent.ROLL_OUT, OpenButtonRollOutHandler); _rollOverOpenDelayTimer = null; OpenDropDownHelper(); }
/** * * Called when the openButton's rollOut event is dispatched while waiting * for the rollOverOpenDelay. This will cancel the timer so we don't open * any more. */ private void OpenButtonRollOutHandler(Event e) { if (null != _rollOverOpenDelayTimer && _rollOverOpenDelayTimer.IsRunning) { _rollOverOpenDelayTimer.Stop(); _rollOverOpenDelayTimer = null; } OpenButton.RemoveEventListener(MouseEvent.ROLL_OUT, OpenButtonRollOutHandler); }
/** * * Called when the openButton's <code>rollOver</code> event is dispatched. This function opens * the drop down, or opens the drop down after the length of time specified by the * <code>rollOverOpenDelay</code> property. */ internal void OpenButtonRollOverHandler(Event e) { if (null == RolloverOpenDelay) { return; } if (RolloverOpenDelay == 0) { OpenDropDownHelper(); } else { OpenButton.AddEventListener(MouseEvent.ROLL_OUT, OpenButtonRollOutHandler); _rollOverOpenDelayTimer = new Timer((float)RolloverOpenDelay, 1); _rollOverOpenDelayTimer.AddEventListener(Timer.COMPLETE, rollOverDelay_timerCompleteHandler); _rollOverOpenDelayTimer.Start(); } }
/** * * Called when the openButton's <code>rollOver</code> event is dispatched. This function opens * the drop down, or opens the drop down after the length of time specified by the * <code>rollOverOpenDelay</code> property. */ internal void OpenButtonRollOverHandler(Event e) { if (null == RolloverOpenDelay) return; if (RolloverOpenDelay == 0) OpenDropDownHelper(); else { OpenButton.AddEventListener(MouseEvent.ROLL_OUT, OpenButtonRollOutHandler); _rollOverOpenDelayTimer = new Timer((float) RolloverOpenDelay, 1); _rollOverOpenDelayTimer.AddEventListener(Timer.COMPLETE, rollOverDelay_timerCompleteHandler); _rollOverOpenDelayTimer.Start(); } }