public void SetCombatState(eCombatStateType _type, AsIMessage _msg) { // if(m_CombatState.FsmStateType != _type) // { combat_ = _type; m_CombatState.Exit(); m_CombatState = m_dicCombatState[_type]; m_CombatState.Enter(_msg); // } }
public void SetCombatState(eCombatStateType _type) { SetCombatState(_type, null); }
public AsCombatStateBase(AsPropertyDelayer_Combat _owner, eCombatStateType _type) { m_OwnerFsm = _owner; m_FsmStateType = _type; }