Esempio n. 1
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 public GameBoard(int[] i_CurrentEmptyRowInColumn, eBoardSquare[,] i_GameBoardSquare, int i_NumberOfEmptySquares, eBoardStatus i_BoardStatus)
 {
     m_CurrentEmptyRowInColumn = i_CurrentEmptyRowInColumn;
     m_GameBoard            = i_GameBoardSquare;
     m_NumberOfEmptySquares = i_NumberOfEmptySquares;
     m_BoardStatus          = i_BoardStatus;
 }
Esempio n. 2
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        public object Clone()
        {
            int[] currentEmptyRowInColumn = (int[])m_CurrentEmptyRowInColumn.Clone();
            eBoardSquare[,] gameBoardToCopy = (eBoardSquare[, ])m_GameBoard.Clone();
            int          numberOfEmptySquares = m_NumberOfEmptySquares;
            eBoardStatus boardStatus          = m_BoardStatus;

            return(new GameBoard(currentEmptyRowInColumn, gameBoardToCopy, numberOfEmptySquares, boardStatus));
        }
Esempio n. 3
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        private void setNewBoardStatus(int i_LastInsertedColumn)
        {
            bool playerWon = checkIfPlayerWon(i_LastInsertedColumn);

            if (playerWon)
            {
                m_BoardStatus = eBoardStatus.PlayerWon;
            }
            else if (m_NumberOfEmptySquares == 0)
            {
                m_BoardStatus = eBoardStatus.Draw;
            }
        }
Esempio n. 4
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        public void ClearBoard()
        {
            m_NumberOfEmptySquares = Rows * Columns;

            for (int i = 0; i < Columns; ++i)
            {
                m_CurrentEmptyRowInColumn[i] = Rows;
                for (int j = 0; j < Rows; ++j)
                {
                    m_GameBoard[j, i] = eBoardSquare.EmptySquare;
                }
            }
            m_BoardStatus = eBoardStatus.NextPlayerCanPlay;
        }