/// <summary> /// 世界频道说话 /// </summary> /// <param name="message">说话内容</param> bool SayToWorld(int userId, string message) { if (message == null) { throw new ArgumentNullException(message); } if (SystemConfig.Current.DefaultEncoding.GetByteCount(message) >= 256) { throw new ArgumentException("Message is too long. 255 byte is the limitation."); } bool result = false; User user = AdminServer.TheInstance.SecurityManager.GetUser(userId); if (_server.IsConnected && _server.GameServiceState == GameServer.ServiceState.Running) { e2l_SayToWorld protocol = new e2l_SayToWorld(); protocol.Message = message; result = _server.SendMessage(protocol); } Security.LogSystem.TheInstance.WriteLog( userId, OpType.EXECUTE, _server.Id, string.Format(StringDef.LogMessageSayToWorld, user == null ? userId.ToString() : user.UserName, _server.Name, message, result ? StringDef.Success : StringDef.Fail) ); return(result); }
/// <summary> /// 世界频道说话 /// </summary> /// <param name="message">说话内容</param> bool SayToWorld(int userId,string message) { if (message == null) throw new ArgumentNullException(message); if (SystemConfig.Current.DefaultEncoding.GetByteCount(message) >= 256) throw new ArgumentException("Message is too long. 255 byte is the limitation."); bool result = false; User user = AdminServer.TheInstance.SecurityManager.GetUser(userId); if (_server.IsConnected && _server.GameServiceState == GameServer.ServiceState.Running) { e2l_SayToWorld protocol = new e2l_SayToWorld(); protocol.Message = message; result = _server.SendMessage(protocol); } Security.LogSystem.TheInstance.WriteLog( userId, OpType.EXECUTE, _server.Id, string.Format(StringDef.LogMessageSayToWorld, user == null ? userId.ToString() : user.UserName, _server.Name, message, result ? StringDef.Success : StringDef.Fail) ); return result; }