void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); soundMan = GetComponent <SoundManager>(); DB = GetComponent <Databases>(); if (File.Exists(Application.persistentDataPath + "/data.gd")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/data.gd", FileMode.Open); instance.saveState = (SaveState)bf.Deserialize(file); file.Close(); } else { //Set save inital values instance.saveState.highscore = 0; instance.Save(); } leaderBoard = GetComponent <dreamloLeaderBoard>(); SceneManager.activeSceneChanged += NewScene; }
/** * Start is called before the first frame update */ void Start() { gameOver = false; // Find the game objects and connect to OSC for the spirometer. oscGameObject = GameObject.Find("OSC"); oscScript = oscGameObject.GetComponent <OSC>(); oscScript.SetAddressHandler("/Spirometer/C", BreathData); s = sel.GetComponent <FruitSelector>(); cycleCounter = 0; stoneHandUpdate = true; stoneFruitUpdate = true; // Instantiate the leaderboard and find the appropriate game objects. this.fwLeaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); topNameList = GameObject.Find("Top Names List").GetComponent <Text>(); topScoreList = GameObject.Find("Top Scores List").GetComponent <Text>(); topRankList = GameObject.Find("Top Ranks List").GetComponent <Text>(); stoneHandDistance = 0; stoneFruitDistance = 0; CanvasText.GetComponent <Text>().text = "Inhale Target Time: " + inhaleTime.ToString(); ScoreText.GetComponent <Text>().text = "Points: " + score.ToString(); }
IEnumerator GlobalHighscoreStuff(dreamloLeaderBoard dreamlo, GameObject gameEndObj) { yield return(new WaitForSeconds(1f)); while (dreamlo.ToStringArray() == null) { yield return(new WaitForSeconds(0.25f)); } List <dreamloLeaderBoard.Score> globalScores = dreamlo.ToListHighToLow(); var globalHighScoreContent = gameEndObj.transform.Find("GlobalScoreList/GlobalHighscore/Viewport/Content"); foreach (Transform child in globalHighScoreContent.transform) { Destroy(child.gameObject); } for (int i = 0; i < globalScores.Count; i++) { var score = globalScores[i]; var txtInst = Instantiate(textPrefab); txtInst.transform.SetParent(globalHighScoreContent); txtInst.transform.localScale = Vector3.one; txtInst.text = (i + 1) + " - " + score.playerName + ": " + (score.score * 0.1f).ToString("0.0"); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player") || other.gameObject.layer == LayerMask.NameToLayer("PlayerImmunity")) { Time.timeScale = 0f; if (GameManager.Exist()) { if (GameManager.instance.GetLevelsManager().GetMode()) { OptionsManager optionsMng = GameManager.instance.GetOptionsManager(); SpeedrunManager speedRunMng = LevelManager.instance.GetSpeedrunManager(); dreamloLeaderBoard leaderBoardMng = GameManager.instance.GetLeaderboard(); leaderBoardMng.AddScore(optionsMng.GetUserName(), speedRunMng.GetTimer()); } GameManager.instance.GetSoundManager().StopMusic(); } PlayerInputManager.SetCanReadInput(false); LevelManager.instance.GetUIGameplayManager().ToggleMenu(MenuType.EndGame); LevelManager.OnPlayerEndLevel?.Invoke(); soundCtrl.PlayClip(); } }
void Start() { if (dreamloPrefab != null) { leaderBoard = dreamloPrefab.GetComponent <dreamloLeaderBoard>(); } _audioSource = GetComponent <AudioSource>(); var objs = Resources.FindObjectsOfTypeAll(typeof(Text)); foreach (var holder in objs) { if (holder.name.Equals("txtNumPickups")) { _textNumPickups = (Text)holder; } else if (holder.name.Equals("lblVictory")) { _textWin = (Text)holder; } } statText = _textNumPickups; var x = Random.Range(-0.1f, 0.1f); var y = Random.Range(-0.1f, 0.1f); var z = Random.Range(-0.1f, 0.1f); gameObject.transform.Translate(x < 0.0f ? 0.05f : x , y < 0.0f ? 0.05f : y , z < 0.0f ? 0.05f : z); }
// Start is called before the first frame update void Start() { //PlayerPrefs.DeleteAll(); SetSoundButton(); popup.SetActive(false); MusicManager.instance.PlayHomeBG(); if (!PrefsManager.instance.isUserIDGenerated()) { PrefsManager.instance.SetUserID(System.Guid.NewGuid().ToString()); } dreamloRef = dreamloLeaderBoard.Instance; if (PrefsManager.instance.getUserName() == "Amit ji") { nameInputPannel.SetActive(true); } else { nameInputPannel.SetActive(false); dreamloRef.CheckNameFunction(PrefsManager.instance.getUserName()); } }
void Start() { leaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); score.text = PlayerPrefs.GetInt("score").ToString(); StartCoroutine(leaderBoard.GetSingleScore("default")); highScore.text = leaderBoard.highScores; }
void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.gs = gameState.enterscore; }
// Start is called before the first frame update void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.gs = gameState.running; scorePanel.SetActive(false); }
private void Awake() { instance = this; leaderBoard = FindObjectOfType <dreamloLeaderBoard>(); ui = FindObjectOfType <UIManager>(); isGameEnd = true; }
// Use this for initialization public void GetHighscores() { this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.dl.LoadScores(); scoreList = new List <dreamloLeaderBoard.Score>(); StartCoroutine(GetHighscore()); }
void Awake() { UnityEngine.Assertions.Assert.IsNull(inst, "There can be only one!"); inst = this; _leaderboard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); Player.onPlayerDied += onPlayerDeid; }
public override void Setup(UI_ManagerBase _uiManager) { base.Setup(_uiManager); if (GameManager.Exist()) { lbMgn = GameManager.instance.GetLeaderboard(); } }
void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.timeLeft = startTime; this.gs = gameState.waiting; }
void Start() { this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); lastHighScores = dl.highScores; loading = true; LoadLeaderboard(); lastHighestmantis = -1; }
void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.timeLeft = startTime; this.gs = gameState.waiting; totalScore = (int)Stopwatch.timestart; }
void Start() { leaderboard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); pilot = FindObjectOfType <Pilot>(); player = FindObjectOfType <Player>(); records = FindObjectOfType <Records>(); timerText = GetComponent <TextMeshProUGUI>(); Restart(); }
// Use this for initialization void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.dl.LoadScores(); // get the other reference here nameField.text = "Loading...."; InvokeRepeating("Check", 2f, 1f); }
void Start() { print("Starting LeaderBoard"); loadingIcon.SetActive(true); loadingIcon.GetComponent <Text>().text = "Connecting..."; this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); dl.LoadScores(); StartCoroutine(ShowScores()); }
// Use this for initialization void Awake() { this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); SceneFadeHandler.Instance.levelStarting = true; AudioManager.Instance.PlayNewSong("Death"); EscapeHandler.instance.GetButtons(); this.player = FindObjectOfType <PlayerController> (); this.player.posController.MovePlayer(35, 65); PlayerPrefs.SetInt("CharUnlock", PlayerPrefs.GetInt("score")); }
void Start() { for (int i = 0; i < highscoreText.Length; i++) { highscoreText [i].text = i + 1 + ". Fetching..."; } highscoreManager = GetComponent <dreamloLeaderBoard> (); StartCoroutine("RefreshHighscores"); }
void Start () { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); this.timeLeft = startTime; this.gs = gameState.waiting; }
void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); this.timeLeft = startTime; this.gs = gameState.enterscore; }
void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { endingText.gameObject.SetActive(false); timerText.gameObject.SetActive(false); buttons.SetActive(false); board.SetActive(false); leaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); countDownText.text = "3"; Assert.IsNotNull(leaderBoard); SoundManager.PlaySound(countSound); }
// Use this for initialization void Start() { this.player = FindObjectOfType <PlayerController>(); this.player.posController.MovePlayer(-50, -50); this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.dl.LoadScores(); //this.scores = new Text[maxToDisplay]; //this.names = new Text[maxToDisplay]; this.titleText.text = ""; Invoke("GetScores", 0.5f); }
void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.timeLeft = startTime; this.gs = gameState.leaderboard; this.dl.LoadScores(); //dl.AddScore("Anja", 1); }
async void Start() { uiGameObject.SetActive(false); submitUI.SetActive(false); leaderboard.SetActive(false); leaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); leaderBoard.GetScores(); await ShowHighscores(10000); }
private void Awake() { this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); if (PlayerPrefs.GetInt("Name") == 0) { PlayerNameInputFieldGO.SetActive(true); } else { PlayerNameInputFieldGO.SetActive(false); } }
// private LeaderboardDataRequest leaderboardDataRequest; //private LogEventRequest logEventRequest; void Awake () { if (instance != null){ Destroy(gameObject); return; } instance = this; dreamloRef = dreamloLeaderBoard.Instance; // leaderboardDataRequest = new LeaderboardDataRequest(); //logEventRequest = new LogEventRequest(); DontDestroyOnLoad(gameObject); }
void Start() { //Pausa o Jogo Time.timeScale = 0; Debug.Log("Carregando pontos de spaw de inimigos..."); for (int i = 0; i < spawPointsGroup.childCount; i++) { spawPointsScripts.Add(spawPointsGroup.GetChild(i).gameObject.GetComponent <SpawPoint>()); } leaderBoard = GetComponent <dreamloLeaderBoard> (); StartCoroutine("updateLeaderBoard"); }
void Start () { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); this.timeLeft = startTime; if (Menu) { this.gs = gameState.leaderboard; } else { this.gs = gameState.enterscore; } }
void Start() { smallFont = new GUIStyle (); largeFont = new GUIStyle (); smallFont.fontSize = 18; largeFont.fontSize = 20; lockInput = false; this.gs = gameState.running; // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); }
void Start() { this._MyLeaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); _MyLeaderBoard.LoadScores(); if (Application.loadedLevel == 5) { gs = GameState.leaderboard; print("pull"); } if (Application.loadedLevel == 2) { gs = GameState.waiting; } }
// Use this for initialization void Start() { leaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); }
void Start() { dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); timeLeft = startTime; gs = gameState.waiting; //gs = gameState.highscore; }