public static double[,] Divide(double[,] matrix, double scalar)
 {
     if (scalar.AboutEqual(0, 1.0e-10))
     {
         throw new Exception();
     }
     for (int i = 0; i < matrix.RowCount(); i++)
     {
         for (int j = 0; j < matrix.ColumnCount(); j++)
         {
             matrix[i, j] /= scalar;
         }
     }
     return(matrix);
 }
        public static (double, double, double) RgbToHsv(double r, double g, double b)
        {
            double delta, min;
            double h = 0.0, s, v;

            min   = Math.Min(Math.Min(r, g), b);
            v     = Math.Max(Math.Max(r, g), b);
            delta = v - min;
            if (v <= 0.12)
            {
                // reduce saturation for low value colors
                s = ColorMath.LinearInterpolation(v, 0.005, 0.12, 0, delta / v);
            }
            else
            {
                s = delta / v;
            }

            if (s <= 0.001)
            {
                h = 0.0;
            }
            else
            {
                if (r.AboutEqual(v))
                {
                    h = (g - b) / delta;
                }
                else if (g.AboutEqual(v))
                {
                    h = 2.0 + (b - r) / delta;
                }
                else if (b.AboutEqual(v))
                {
                    h = 4.0 + (r - g) / delta;
                }

                h *= 60.0;

                if (h < 0.0)
                {
                    h = h + 360.0;
                }
            }

            return(h, s, v);
        }
Esempio n. 3
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 public bool Equals(AngleInterval shadow)
 {
     return(_from.AboutEqual(shadow._from) && _to.AboutEqual(shadow._to) && _full == shadow._full);
 }