Esempio n. 1
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Esempio n. 2
0
    void Awake()
    {
        currentScene = SceneManager.GetActiveScene();

        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
            return;
        }
        else
        {
            instance = this;
        }
        DontDestroyOnLoad(this.gameObject);
    }