// Use this for initialization void Start () { texture = new Texture2D(1, 1); texture.SetPixel(1, 1, greenColor); texture2 = new Texture2D(1, 1); texture2.SetPixel(1, 1, Color.white); if (this.faction == Faction.Ally){ dmgModAlly = this.GetComponent<dmg_in_mod_ally>(); } if (this.faction == Faction.Enemy){ dmgModEnemy = this.GetComponent<dmg_in_mod_robo>(); } showHealth = true; }