Esempio n. 1
0
 void Start()
 {
     if (instance == null)
     {
         //If I am the first instance, make me the Singleton
         instance = this;
         DontDestroyOnLoad(this);
         //dialogBoxUI = GetComponent<GameObject>();
     }
     else
     {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if (this != instance)
         {
             Destroy(this.gameObject);
         }
     }
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        keySprite = transform.GetChild(0).gameObject;
        keySprite.SetActive(false);
        lines2          = new speakingScript();
        lines2.lines    = new string[5];
        lines2.lines[0] = "Hi there my g";
        lines2.lines[1] = "Guess what we're doing";
        lines2.lines[2] = "OLD ENGLIISSSSH";
        lines2.lines[3] = "<id>Capsule";
        lines2.lines[4] = "That shit is garbage my dude";

        charID        = new string[2];
        charID[0]     = "mike";
        charID[1]     = "ike";
        dialogRef     = dialogManager.Instance;
        lines2.length = lines2.lines.Length;
        json          = JsonUtility.ToJson(lines2);
        print(json);
        File.WriteAllText(file, json);
    }