public void Open( UIPStoreSlot _slot, delVoid _del) { m_CallProc = new CalledProc_PStore( _slot, _del); if( m_CallProc.CheckValid() == false) return; // m_CurSlotIndex = _slot.slotIndex; m_nCurCount = m_nMaxCount = _slot.slotItem.realItem.sItem.nOverlapped; _SetItemText( _slot.slotItem.realItem.item.ItemData); _SetCount( m_nCurCount); _SetIcon( _slot.slotItem.realItem.item); gameObject.SetActiveRecursively( true); }
public CalledProc_PStore(UIPStoreSlot _slot, delVoid _del) { m_InputSlot = _slot; m_delConfirm = _del; }