Esempio n. 1
0
    public static void SavePlayer(deathDisplay player)
    {
        BinaryFormatter formatter = new BinaryFormatter();

        string     path   = Path.Combine(Application.persistentDataPath, "player.fun");
        FileStream stream = new FileStream(path, FileMode.Create);

        PlayerData data = new PlayerData(player);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Esempio n. 2
0
    public static PlayerData LoadPlayer(deathDisplay player)
    {
        string     path   = Path.Combine(Application.persistentDataPath, "player.fun");
        FileStream stream = new FileStream(path, FileMode.Open);

        if (File.Exists(path) && stream.Length > 0)
        {
            BinaryFormatter formatter = new BinaryFormatter();

            PlayerData data = formatter.Deserialize(stream) as PlayerData;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.Log("File not found");
            BinaryFormatter formatter = new BinaryFormatter();
            PlayerData      data      = new PlayerData(player);
            formatter.Serialize(stream, data);
            stream.Close();
            return(data);
        }
    }
Esempio n. 3
0
 public PlayerData(deathDisplay player)
 {
     deathCountTotal = playerMovement.totalDeathCount;
     levelName       = playerMovement.activeScene;
 }