public static async void Init_data_config() { try { using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate)) { data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs); starter.secret_key_for_game_servers = GetByteArrFromStringComma(Data.secret_key_for_game_servers); starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword; starter.MysqlConnectionData_login = Data.mysql_server_data; //starter.GameServerHUBs = Data.GameHubs; Dictionary <string, string> temp = Data.GameHubs; foreach (string keys in temp.Keys) { starter.GameServerHUBs.Add(keys, new GameHubsSpec(temp[keys])); } } } catch (Exception ex) { Console.WriteLine(DateTime.Now + ": error - ========================="); Console.WriteLine(ex); Console.WriteLine(": error ends - ========================="); } }
public static async void Init_data_config() { using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate)) { data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs); starter.secret_key_for_game_servers = GetByteArrFromStringComma(Data.secret_key_for_game_servers); starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword; starter.MysqlConnectionData_login = Data.mysql_server_data; } }
public static async void Init_data_config() { try { using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate)) { data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs); starter.secret_key_for_game_servers = GetByteArrFromStringComma(Data.secret_key_for_game_servers); starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword; starter.MysqlConnectionData_login = Data.mysql_server_data; } } catch (Exception ex) { Console.WriteLine(DateTime.Now + ": error - ========================="); Console.WriteLine(ex); Console.WriteLine(": error ends - ========================="); } }