Esempio n. 1
0
        public static async void Init_data_config()
        {
            try
            {
                using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate))
                {
                    data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs);

                    starter.secret_key_for_game_servers   = GetByteArrFromStringComma(Data.secret_key_for_game_servers);
                    starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword;
                    starter.MysqlConnectionData_login     = Data.mysql_server_data;
                    //starter.GameServerHUBs = Data.GameHubs;
                    Dictionary <string, string> temp = Data.GameHubs;

                    foreach (string keys in temp.Keys)
                    {
                        starter.GameServerHUBs.Add(keys, new GameHubsSpec(temp[keys]));
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(DateTime.Now + ": error - =========================");
                Console.WriteLine(ex);
                Console.WriteLine(": error ends - =========================");
            }
        }
Esempio n. 2
0
        public static async void Init_data_config()
        {
            using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate))
            {
                data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs);

                starter.secret_key_for_game_servers   = GetByteArrFromStringComma(Data.secret_key_for_game_servers);
                starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword;
                starter.MysqlConnectionData_login     = Data.mysql_server_data;
            }
        }
Esempio n. 3
0
        public static async void Init_data_config()
        {
            try
            {
                using (FileStream fs = new FileStream(starter.address_for_data_config, FileMode.OpenOrCreate))
                {
                    data_config_json Data = await JsonSerializer.DeserializeAsync <data_config_json>(fs);

                    starter.secret_key_for_game_servers   = GetByteArrFromStringComma(Data.secret_key_for_game_servers);
                    starter.InnerServerConnectionPassword = Data.InnerServerConnectionPassword;
                    starter.MysqlConnectionData_login     = Data.mysql_server_data;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(DateTime.Now + ": error - =========================");
                Console.WriteLine(ex);
                Console.WriteLine(": error ends - =========================");
            }
        }