void Start() { _data = GameObject.Find("QuestManager").GetComponent <dataQuest>(); _Status = GameObject.Find("Player").GetComponent <PlayerStatus>(); inv = GameObject.Find("InventoryManager").GetComponent <Inventory>(); for (int i = 1; i <= 3; i++) { GetComponent <ShowSave>().Show(i); } AutoLoad(); _Status.CalculateStatus(); DelStatus(); _Status.CurrentHp = _Status.MaxHp; _Status.CurrentMp = _Status.MaxMp; _data.DataTalk(); _data.LoadQuest(); }
void Start() { _data = GameObject.Find("QuestManager").GetComponent <dataQuest>(); }
void Start() { _dataQuest = GameObject.Find("QuestManager").GetComponent <dataQuest>(); _npc = GameObject.Find("QuestManager").GetComponent <NPC_Talk>(); cas = GameObject.Find("DataCenter").GetComponent <CheckActiveScreen>(); }
IEnumerator Die(float waitTime) { if (!_Check) { _Check = true; _anim.SetBool("Die", true); GameObject.Find("BossSounds").transform.GetChild(0).GetComponent <AudioSource>().Play(); dataQuest _data = GameObject.Find("QuestManager").GetComponent <dataQuest>(); _data._Stage = BossStage.ToString(); yield return(new WaitForSeconds(waitTime)); A_screen.Hide_AllScreen(); A_screen.EndStage.SetActive(true); A_screen.EndButtom.SetActive(true); EndStage _end = GameObject.Find("EndStage Panel").GetComponent <EndStage>(); UI_Screen data = GameObject.Find("Canvas").GetComponent <UI_Screen>(); if (levelStage == "S") { _end.itemAmount = 4; sumExp += ((bossExp * 2) + (bossExp / 2)); } else if (levelStage == "A") { _end.itemAmount = 3; sumExp += (bossExp * 2); } else if (levelStage == "B") { _end.itemAmount = 2; sumExp += ((bossExp * 2) - (bossExp / 2)); } else if (levelStage == "C") { _end.itemAmount = 1; sumExp += bossExp; } P_Sta.Exp += Convert.ToInt32(sumExp); data.data.text += "\n ท่านได้รับค่าประสบการณ์ " + sumExp + " หน่วย"; if (BossStage.ToString() == "Stage_1") { _end.addItemEnd(_end.itemAmount, itemAd, 3); } else if (BossStage.ToString() == "Stage_2") { _end.addItemEnd(_end.itemAmount, itemAd2, 6); } else if (BossStage.ToString() == "Stage_3") { _end.addItemEnd(_end.itemAmount, itemAd3, 3); } GameObject.Find("InventoryManager").GetComponent <Inventory>().ScrollDown(); _end.LavelStage = levelStage; _end.TimeStage = timeStage; _data._Degree = _end.LavelStage; _data.QuestEnd(); Destroy(gameObject, 1.4f); } }