// Use this for initialization void Start() { gotEnter = false; mycustomNetworkManager = GameObject.Find("networkController").GetComponent<customNetworkManager>(); }
// Use this for initialization void Start() { mygametime = 100; myCanvas = GameObject.Find("Canvas"); winPanel = myCanvas.transform.Find("win panel").gameObject; healthText = winPanel.transform.Find("health").gameObject.GetComponent<Text>(); comboText = winPanel.transform.Find("combo").gameObject.GetComponent<Text>(); countDownText = winPanel.transform.Find("countDown").GetComponent<Text>(); mystar = new GameObject[3]; for (int i = 0; i < mystar.Length; i++) { mystar[i] = winPanel.transform.Find("star achieve/star " + (i + 1).ToString()).gameObject; } mygameover = GameObject.Find("gameover"); myStarting = GameObject.Find("starting"); myTimeOut = GameObject.Find("timeout"); waitForPlayer = GameObject.Find("waiting text"); //myserverTime = GameObject.Find("time").GetComponent<serverTime>(); CNM = GameObject.Find("networkController").GetComponent<customNetworkManager>(); hasSpawn = false; isInUltimateServer = false; // healthText.fontSize = Screen.width / 30; // comboText.fontSize = Screen.width / 30; }
// Use this for initialization protected virtual void Awake() { mycustomNetworkManager = GameObject.Find("networkController").GetComponent<customNetworkManager>(); currentHealth = startingHealth; currentMana = startingMana; playerArrow = transform.Find("arrow parent").gameObject; myblockController = transform.Find("block").GetComponent<blockController>(); myUltiCamera = GameObject.FindGameObjectWithTag("ultimateCamera").GetComponent<ultimateCameraControllerNetwork>(); mymelee = transform.Find("melee trigger box").GetComponent<meleeNetwork>(); myaudio = GetComponent<AudioSource>(); rb = GetComponent<Rigidbody>(); isJumping = false; hasEnterGameOver = false; isAttack = false; isCastMode = false; playBlockAnimation = false; isLose = false; canMove = true; isWalking = false; isInResult = false; canCastUltimate = true; isPSActive = false; isPSArmor = false; isPSOTU = false; armorUICD = false; isNotEnoughMana = false; isKnockBack = true; isEndOfRangeAttack = true; isFinishCombo = true; isStun = false; isCrouch = false; canCombo = false; shouldWaitAnimationFinish = false; isBlocking = false; isDoubleTap = false; canRangeAttack = true; canMeleeAttack = true; speed = normalSpeed; jumpSpeed = lowJumpSpeed; // comboCount = 0; highestComboAchieve = 0; blockCount = maxBlockCount; stunRate = 1;//default spellCoolDownRate = 1;//how fast the spell cooldown, 1 is normal rate spellCoolDownRateNetwork = spellCoolDownRate; myserverLogic = GameObject.Find("server logic(Clone)").GetComponent<serverLogic>(); coolDownRangeTimer = 0; myDamageMultipler = 1; coolDownMeleeTimer = new float[2]; coolDownMeleeTimer[0] = coolDownMeleeAttackRate; isMeleeComboCount = new bool[3]; for (int i = 0; i < isMeleeComboCount.Length; i++) isMeleeComboCount[i] = false;//for melee combo animation myblockTimer = coolDownBlockTimer; stunTimer = coolDownStunRate; //comboText = combo.GetComponent<Text>(); //comboAnimation = combo.GetComponent<Animation>(); spellComboArmor = new float[3]; spellComboActive = new float[3]; spellComboPassive = new float[3]; for (int i = 0; i < spellComboArmor.Length; i++) { spellComboArmor[i] = 0; spellComboActive[i] = 0; spellComboPassive[i] = 0; } canCastSpell = new bool[3]; for (int i = 0; i < canCastSpell.Length; i++) canCastSpell[i] = true; }
// Use this for initialization void Start() { mytest = GameObject.Find("networkController").GetComponent<networktest>(); mycustomNetworkManager = GameObject.Find("networkController").GetComponent<customNetworkManager>(); mymage = mage.no_one; isSelect = false; isMoving = false; startingPos = new Vector3[3]; for(int i=0;i<startingPos.Length;i++) { startingPos[i] = allCharacter[i].transform.position; } }