// Use this for initialization void Start() { backRt = transform.GetComponent<RectTransform> (); mapRt = transform.FindChild ("Map").GetComponent<RectTransform> (); offset = 150; windowSize = new Vector2 (Screen.width, Screen.height); cusorC = transform.FindChild ("Map/Organ_Cursor").GetComponent<cursor_controller> (); cusorC.SetSize (offset); }
// Use this for initialization void Start() { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); organC = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master").GetComponent<organ_controller> (); cursorC = GameObject.Find ("Organ/Map/Organ_Cursor").GetComponent<cursor_controller> (); cursorRt = GameObject.Find ("Organ/Map/Organ_Cursor").GetComponent<RectTransform> (); myColor = GetComponent<Image> (); transform.SetSiblingIndex (0); domiColorList = Resources.LoadAll<Sprite>("G"); neutralColor = Resources.Load<Sprite> ("GH"); }
public void init(GameObject nicon, int num=-100) { forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); myOb = nicon; myObC = nicon.GetComponent<Sava_controler> (); rt = GetComponent<RectTransform> (); offset.x = ((nicon.transform.position.x - 250f) * 3f) / 5f; offset.y = ((nicon.transform.position.z - 250f) * 3f) / 5f; rt.anchoredPosition = offset; if (num != -100) myGroupNum = num; cursor = GameObject.Find ("Organ_Cursor"); cursorC = cursor.GetComponent<cursor_controller> (); cursorRt = cursor.GetComponent<RectTransform> (); mycolor = gameObject.GetComponent<Image> (); myorgan = GameObject.FindWithTag (forNext.myid.ToString()+"P_Master").GetComponent<organ_controller> (); cando = true; }
IEnumerator WaitInit() { commons common = GameObject.FindWithTag ("commons").GetComponent<commons> (); forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> (); while (!common.myOk) { yield return 0; } myParent = GameObject.Find ("Organ/Map"); transform.SetParent (myParent.transform); cursor = GameObject.Find ("Organ_Cursor"); cursorC = cursor.GetComponent<cursor_controller> (); cursorRt = cursor.GetComponent<RectTransform> (); cando = true; }
// Use this for initialization void Start() { if (photonView.isMine) { targetGroup = -10; summoning = false; savaDictSetting = false; itemSell = false; canSell = false; canSell2 = false; playerC = GetComponent<PlayerController> (); menu = GameObject.Find ("Menu"); menu.GetComponent<UnityEngine.Canvas> ().enabled = false; organCanvas = GameObject.Find ("Organ").GetComponent<UnityEngine.Canvas> (); mySava = GameObject.Find ("Organ/Map/Organ_sava"); ismenu = false; menu_list = new Transform[4]; istype = 0; foreach (Transform child in menu.transform) { menu_list [istype] = child; istype++; } istype = 0; buttons = GameObject.Find ("Player_info").GetComponent<Button> (); cursorC = GameObject.Find ("Organ_Cursor").GetComponent<cursor_controller> (); destStack = new Stack<Vector2> (){}; } }