Esempio n. 1
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    void Start()
    {
        hat = GameObject.Find("Hat");
        GameObject cube = GameObject.Find("Cube");

        cubescript = (cubeScript)cube.GetComponent(typeof(cubeScript));
    }
Esempio n. 2
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    // removes the player droid
    void removeDroid()
    {
        // update the objCube so it will know what time the player is being removed at
        cubeScript ptrcubeScript = (cubeScript)objCube.GetComponent(typeof(cubeScript));

        ptrcubeScript.timePlayerRemovedAt = Time.time;

        Destroy(gameObject);
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        //Actually linking the variable 'holderScript' to the real script
        holderScript = staticHolder.GetComponent <staticHolderScript> ();


        //Getting the cube to show up in the scene
        cube = (GameObject)Instantiate(cubePrefab, new Vector3(0, 0, 0), Quaternion.identity);

        //Getting access to the functions inside the cubeScript.cs class
        cubeScript = cube.GetComponent <cubeScript> ();
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        //Getting the plane (which i'm using as a background) to show up in the scene
        planeObject = (GameObject)Instantiate(planePrefab, new Vector3(0, 0, 0), Quaternion.identity);
        //Changing its colour
        planeObject.GetComponent <Renderer>().material.color = Color.red;

        //Getting the cube to show up in the scene
        cube = (GameObject)Instantiate(cubePrefab, new Vector3(0, 0, 0), Quaternion.identity);

        //Actually linking the variable 'holderScript' to the real script
        holderScript = staticHolder.GetComponent <staticHolderScript> ();

        //Getting access to the functions inside the cubeScript.cs class
        cubeScript = cube.GetComponent <cubeScript> ();
    }
Esempio n. 5
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// **** end of variable declarations

// Use this for initialization
    void Start()
    {
        // initialize the objPlayer variable
        objPlayer = gameObject;

        // create the initial opponent
        objOpponentOnStage     = (GameObject)Instantiate(preFabOpponent, new Vector3(0, 0, 0), Quaternion.LookRotation(new Vector3(((float)Random.Range(1, 3)), 0, 0)));
        objOpponentOnStage.tag = "Opponent01";

        // initialize cube variable & get the maxOpponents from it
        objCube = (GameObject)GameObject.FindWithTag("cube");
        cubeScript ptrcubeScript = (cubeScript)objCube.GetComponent(typeof(cubeScript));

        maxOpponents = ptrcubeScript.maxOpponents;

        // initialize camera variables
        objCamera = (GameObject)GameObject.FindWithTag("MainCamera");

        // Initialize control state
        ResetControlState();
    }
Esempio n. 6
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 private void OnEnable()
 {
     scriptTarget = (cubeScript)target;
 }
Esempio n. 7
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 //Fonction utilisé avant le chargement du jeu
 void Awake()
 {
     script = GameObject.Find("dice").GetComponent <cubeScript>();
 }