// private Ranking Rank; private void Start() { _roomInformation = GameObject.Find("RoomManager").GetComponent <RoomInformation>(); _playerManager = GameObject.Find("PlayerManager").GetComponent <PlayerManager>(); _csTouch = GameObject.Find("ARManager").GetComponent <csTouchMgr>(); gameCondition = GameObject.FindGameObjectWithTag("ConditionManager").GetComponent <GameCondition>(); Myname = _roomInformation.MyName; // CheckPointKeyList = gameCondition.CheckPointDictionary.Keys.ToList(); }
//public List<UserInfo> UserInfo; // Start is called before the first frame update public void Start() { _csTouchMgr = GameObject.Find("ARManager").GetComponent <csTouchMgr>(); Invoke("CheckMap", 0.1f); }