static int MoveToFront(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); obj.MoveToFront(); return(0); } else if (count == 2) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.MoveToFront(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiObject.MoveToFront")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ResetOrderInLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.ResetOrderInLayer(arg0); return(0); } else if (count == 3) { cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.ResetOrderInLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiManager.ResetOrderInLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetOpenLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.SetOpenLayer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetMaxOrderInLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); int o = obj.GetMaxOrderInLayer(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_GuiLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiObject obj = (cs.GuiObject)o; cs.EGuiLayer ret = obj.GuiLayer; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index GuiLayer on a nil value")); } }
static int ResetOrderInLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.ResetOrderInLayer(arg0, ref arg1); LuaDLL.lua_pushinteger(L, arg1); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }