// Use this for initialization void Start() { camCon = GetComponent <CameraController>(); player = transform.root; playerScript = player.GetComponent <PlayerScript>(); timeTrigger = GetComponent <TimeTrigger>(); mummy = GameObject.Find("Mummy_char").transform; animationControlls = mummy.GetComponent <control_script>(); if (!cam) { if (Camera.main != null) { cam = Camera.main.transform; } } }
void Start() { bulletTransform = GetComponent <Transform>(); enemy = FindObjectOfType <control_script>(); isHoming = false; }