Esempio n. 1
0
    public void UpdateItem(int posx, int posy, int posn, int id)
    {
        EditList list = listDic[GridModel.Instance.brushType];
        EditItem item = list.GetItemByPos(posx, posy, posn);

        if (GridModel.Instance.brushType == FightLayerType.cell)
        {
            config_cell_item config_cell = (config_cell_item)GridMain.resourceMgr.config_cell.GetItem(id);
            item.icon    = config_cell.icon;
            item.zrotate = config_cell.rotate * FightConst.ROTATE_BASE;
        }
        else if (GridModel.Instance.brushType == FightLayerType.monster)
        {
            config_monster_item config_monster = (config_monster_item)GridMain.resourceMgr.config_monster.GetItem(id);
            item.icon    = config_monster.icon;
            item.zrotate = config_monster.rotate * FightConst.ROTATE_BASE;
        }
        else if (GridModel.Instance.brushType == FightLayerType.cover)
        {
            config_cover_item config_cover = (config_cover_item)GridMain.resourceMgr.config_cover.GetItem(id);
            item.icon = config_cover.icon;
        }
        else
        {
            item.icon = id;
        }
    }
Esempio n. 2
0
    private void ShowCover()
    {
        ShowBase(30000, 39999);

        config_cover_item config_cover_item = (config_cover_item)CellWars_Editor.crt_item;

        config_cover_item.hide_id   = (int)EditorGUILayout.Slider("hide_id " + CellWars_Editor.config_cover.template.hide_id, config_cover_item.hide_id, 30000, 39999);
        config_cover_item.show_rate = (int)EditorGUILayout.Slider("show_rate " + CellWars_Editor.config_cover.template.show_rate, config_cover_item.show_rate, -10, 10);
        config_cover_item.hide_rate = (int)EditorGUILayout.Slider("hide_rate " + CellWars_Editor.config_cover.template.hide_rate, config_cover_item.hide_rate, -10, 10);
        config_cover_item.life      = (int)EditorGUILayout.Slider("life " + CellWars_Editor.config_cover.template.life, config_cover_item.life, -1, 10);
        config_cover_item.line      = (bool)EditorGUILayout.Toggle("line" + CellWars_Editor.config_cover.template.line, config_cover_item.line);
        config_cover_item.move      = (bool)EditorGUILayout.Toggle("move" + CellWars_Editor.config_cover.template.move, config_cover_item.move);
    }
Esempio n. 3
0
    public override config_item_base Copy()
    {
        config_cover_item item = new config_cover_item();

        item.id   = id;
        item.icon = icon;
        item.name = name;
        item.desc = desc;

        item.hide_id   = hide_id;
        item.show_rate = show_rate;
        item.hide_rate = hide_rate;

        item.line = line;
        item.life = life;
        item.move = move;

        return(item);
    }
Esempio n. 4
0
    public void SetConfig(int id)
    {
        if (id == 30000)
        {
            id = 0;
        }
        config = (config_cover_item)GameMgr.resourceMgr.config_cover.GetItem(id);

        if (config != null)
        {
            if (config.show_rate == 0)
            {
                show_type = CoverShowType.aways;
            }
            else
            {
                if (config.hide_rate > 0)
                {
                    show_type = CoverShowType.show;
                    rate      = config.show_rate;
                }
                else if (config.hide_rate < 0)
                {
                    show_type = CoverShowType.hide;

                    rate = (int)Math.Abs(config.hide_rate);
                }
                else
                {
                    show_type = CoverShowType.aways;
                }
            }
            if (timer < 0)
            {
                if (config.GetSpecialValue(1) > 0)
                {
                    timer = config.GetSpecialValue(1);
                }
            }
        }
    }
Esempio n. 5
0
    void OnEnable()
    {
        if (BattleModel.Instance.crtBattle != null)
        {
            switch (type)
            {
            case FightLayerType.bg:
                int i;
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo cell = BattleModel.Instance.crtBattle.allCells[i][j];
                        CreateCellItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, cell.bg_id);
                    }
                }
                break;

            case FightLayerType.monster:
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo cell = BattleModel.Instance.crtBattle.allCells[i][j];

                        config_monster_item config_monster = (config_monster_item)GridMain.resourceMgr.config_monster.GetItem(cell.monster_id);
                        if (config_monster != null)
                        {
                            CreateCellItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, config_monster.icon, config_monster.rotate);
                        }
                        else
                        {
                            CreateCellItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, cell.monster_id);
                        }
                    }
                }
                break;

            case FightLayerType.floor:
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo cell = BattleModel.Instance.crtBattle.allCells[i][j];
                        CreateCellItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, cell.floor_id);
                    }
                }
                break;

            case FightLayerType.cell:
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo   cell        = BattleModel.Instance.crtBattle.allCells[i][j];
                        config_cell_item config_cell = (config_cell_item)GridMain.resourceMgr.config_cell.GetItem(cell.cell_id);

                        CreateCellItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, config_cell.icon, config_cell.rotate);
                    }
                }
                break;

            case FightLayerType.fence:
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo cell = BattleModel.Instance.crtBattle.allCells[i][j];
                        CreateWallItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, 0, cell.walls[0]);
                        CreateWallItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, 1, cell.walls[1]);
                        CreateWallItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, 2, cell.walls[2]);
                    }
                }
                break;

            case FightLayerType.cover:
                for (i = 0; i < BattleModel.Instance.crtBattle.battle_height; i++)
                {
                    for (int j = 0; j < BattleModel.Instance.crtBattle.battle_width; j++)
                    {
                        BattleCellInfo    cell         = BattleModel.Instance.crtBattle.allCells[i][j];
                        config_cover_item config_cover = (config_cover_item)GridMain.resourceMgr.config_cover.GetItem(cell.cover_id);

                        if (config_cover != null)
                        {
                            CreateCoverItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, config_cover.icon);
                        }
                        else
                        {
                            CreateCoverItem(j + BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, cell.cover_id);
                        }
                    }
                }
                break;

            case FightLayerType.fg:
                int index = 0;
                for (i = (int)PosMgr.Y_HALF_COUNT; i >= -PosMgr.Y_HALF_COUNT; i--)
                {
                    for (int j = -(int)PosMgr.X_HALF_COUNT; j <= PosMgr.X_HALF_COUNT; j++)
                    {
                        int id = BattleModel.Instance.crtBattle.fgIds[index];
                        CreateCellItem(j, i, id);
                        index++;
                    }
                }
                break;
            }
        }
    }
Esempio n. 6
0
    public static void EditConfigItem(int id = 0)
    {
        if (id > 0)
        {
            crt_item = crt_config.GetItem(id);
        }
        else
        {
            switch (crt_config.name)
            {
            case CellWars_Editor.config_cell_name:
                crt_item = new config_cell_item();
                config_cell_item config_cell_item = (config_cell_item)crt_item;
                config_cell_item.Clear();
                config_cell_item.id      = config_cell.data[config_cell.GetDataCount() - 1].id + 1;
                config_cell_item.hide_id = config_cell_item.id;
                config_cell_item.icon    = config_cell_item.id;
                break;

            case CellWars_Editor.config_wall_name:
                crt_item = new config_wall_item();
                config_wall_item config_wall_item = (config_wall_item)crt_item;
                config_wall_item.Clear();
                config_wall_item.id = config_wall.data[config_wall.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_map_name:
                crt_item = new config_map_item();
                config_map_item config_map_item = (config_map_item)crt_item;
                config_map_item.Clear();
                config_map_item.id           = config_map.data[config_map.GetDataCount() - 1].id + 1;
                config_map_item.name         = "" + (config_map_item.id % 10000);
                config_map_item.icon         = config_map_item.id;
                config_map_item.step         = 20;
                config_map_item.pre_id       = (config_map_item.id - 1);
                config_map_item.task         = "10101|20,10102|21,10103|22,10104|23,10105|24";
                config_map_item.build        = 10000;
                config_map_item.fill         = 10000;
                config_map_item.judge        = "1000,2000,3000";
                config_map_item.forbid_skill = "10106,10112,10108,10114,10110";
                config_map_item.forbid_prop  = "";
                break;

            case CellWars_Editor.config_cover_name:
                crt_item = new config_cover_item();
                config_cover_item config_cover_item = (config_cover_item)crt_item;
                config_cover_item.Clear();
                config_cover_item.id = config_cover.data[config_cover.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_monster_name:
                crt_item = new config_monster_item();
                config_monster_item config_monster_item = (config_monster_item)crt_item;
                config_monster_item.Clear();
                config_monster_item.id = config_monster.data[config_monster.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_prop_name:
                crt_item = new config_prop_item();
                config_prop_item config_prop_item = (config_prop_item)crt_item;
                config_prop_item.Clear();
                config_prop_item.id = config_prop.data[config_prop.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_module_name:
                crt_item = new config_module_item();
                config_module_item config_module_item = (config_module_item)crt_item;
                config_module_item.Clear();
                config_module_item.id = config_module.data[config_module.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_guild_name:
                crt_item = new config_guild_item();
                config_guild_item config_guild_item = (config_guild_item)crt_item;
                config_guild_item.Clear();
                config_guild_item.id = config_guild.data[config_guild.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_chapter_name:
                crt_item = new config_chapter_item();
                config_chapter_item config_chapter_item = (config_chapter_item)crt_item;
                config_chapter_item.Clear();
                config_chapter_item.id = config_chapter.data[config_chapter.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_wealth_name:
                crt_item = new config_wealth_item();
                config_wealth_item config_wealth_item = (config_wealth_item)crt_item;
                config_wealth_item.Clear();
                config_wealth_item.id = config_wealth.data[config_wealth.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_skill_name:
                crt_item = new config_skill_item();
                config_skill_item config_skill_item = (config_skill_item)crt_item;
                config_skill_item.Clear();
                config_skill_item.id = config_skill.data[config_skill.GetDataCount() - 1].id + 1;
                break;

            case CellWars_Editor.config_sort_name:
                crt_item = new config_sort_item();
                config_sort_item config_sort_item = (config_sort_item)crt_item;
                config_sort_item.Clear();
                config_sort_item.id = config_sort.data[config_sort.GetDataCount() - 1].id + 1;
                break;
            }
        }
    }
Esempio n. 7
0
    public static void SaveCrtItem(bool isDelete = false)
    {
        if (crt_item != null)
        {
            switch (crt_config.name)
            {
            case CellWars_Editor.config_cell_name:
                config_cell_item config_cell_item = (config_cell_item)config_cell.GetItem(crt_item.id);
                if (config_cell_item == null)
                {
                    config_cell.data.Add((config_cell_item)crt_item);
                }
                break;

            case CellWars_Editor.config_wall_name:
                config_wall_item config_wall_item = (config_wall_item)config_wall.GetItem(crt_item.id);
                if (config_wall_item == null)
                {
                    config_wall.data.Add((config_wall_item)crt_item);
                }
                break;

            case CellWars_Editor.config_map_name:
                config_map_item config_map_item = (config_map_item)config_map.GetItem(crt_item.id);
                if (config_map_item == null)
                {
                    config_map.data.Add((config_map_item)crt_item);
                }

//				int cellCount = config_cell.data.Count;
//				int coverCount = config_cover.data.Count;
//				int monsterCount = config_monster.data.Count;
//				int allCount = cellCount + coverCount + monsterCount;
//
//				int dataCount = config_map.GetDataCount();
//				for (int i = 0; i < dataCount; i++)
//				{
//					config_map_item = (config_map_item)config_map.GetItemAt(i);
//					if(config_map_item.id > 20010)
//					{
//						config_map_item.special = "";
//						int randomIndex = Random.Range(0,allCount);
//						if(randomIndex < cellCount)
//						{
//							config_map_item.special = "cell_" + config_cell.GetItemAt(randomIndex).icon;
//						}else if(randomIndex < (cellCount + coverCount))
//						{
//							config_map_item.special = "cover_" + config_cover.GetItemAt(randomIndex - cellCount).icon;
//						}else
//						{
//							config_map_item.special = "monster_" + config_monster.GetItemAt(randomIndex - cellCount - coverCount).icon;
//						}
//					}
//				}

                break;

            case CellWars_Editor.config_cover_name:
                config_cover_item config_cover_item = (config_cover_item)config_cover.GetItem(crt_item.id);
                if (config_cover_item == null)
                {
                    config_cover.data.Add((config_cover_item)crt_item);
                }
                break;

            case CellWars_Editor.config_monster_name:
                config_monster_item config_monster_item = (config_monster_item)config_monster.GetItem(crt_item.id);
                if (config_monster_item == null)
                {
                    config_monster.data.Add((config_monster_item)crt_item);
                }
                break;

            case CellWars_Editor.config_prop_name:
                config_prop_item config_prop_item = (config_prop_item)config_prop.GetItem(crt_item.id);
                if (config_prop_item == null)
                {
                    config_prop.data.Add((config_prop_item)crt_item);
                }
                break;

            case CellWars_Editor.config_module_name:
                config_module_item config_module_item = (config_module_item)config_module.GetItem(crt_item.id);
                if (config_module_item == null)
                {
                    config_module.data.Add((config_module_item)crt_item);
                }
                break;

            case CellWars_Editor.config_guild_name:
                config_guild_item config_guild_item = (config_guild_item)config_guild.GetItem(crt_item.id);
                if (config_guild_item == null)
                {
                    config_guild.data.Add((config_guild_item)crt_item);
                }
                break;

            case CellWars_Editor.config_chapter_name:
                config_chapter_item config_chapter_item = (config_chapter_item)config_chapter.GetItem(crt_item.id);
                if (config_chapter_item == null)
                {
                    config_chapter.data.Add((config_chapter_item)crt_item);
                }
                break;

            case CellWars_Editor.config_wealth_name:
                config_wealth_item config_wealth_item = (config_wealth_item)config_wealth.GetItem(crt_item.id);
                if (config_wealth_item == null)
                {
                    config_wealth.data.Add((config_wealth_item)crt_item);
                }
                break;

            case CellWars_Editor.config_skill_name:
                config_skill_item config_skill_item = (config_skill_item)config_skill.GetItem(crt_item.id);
                if (config_skill_item == null)
                {
                    config_skill.data.Add((config_skill_item)crt_item);
                }
                break;

            case CellWars_Editor.config_sort_name:
                config_sort_item config_sort_item = (config_sort_item)config_sort.GetItem(crt_item.id);
                if (config_sort_item == null)
                {
                    config_sort.data.Add((config_sort_item)crt_item);
                }
                break;
            }
        }

        switch (crt_config.name)
        {
        case CellWars_Editor.config_cell_name:
            config_cell.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_cell), true);
            break;

        case CellWars_Editor.config_wall_name:
            config_wall.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_wall), true);
            break;

        case CellWars_Editor.config_map_name:
            config_map.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_map), true);
            break;

        case CellWars_Editor.config_cover_name:
            config_cover.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_cover), true);
            break;

        case CellWars_Editor.config_monster_name:
            config_monster.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_monster), true);
            break;

        case CellWars_Editor.config_prop_name:
            config_prop.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_prop), true);
            break;

        case CellWars_Editor.config_module_name:
            config_module.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_module), true);
            break;

        case CellWars_Editor.config_guild_name:
            config_guild.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_guild), true);
            break;

        case CellWars_Editor.config_chapter_name:
            config_chapter.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_chapter), true);
            break;

        case CellWars_Editor.config_wealth_name:
            config_wealth.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_wealth), true);
            break;

        case CellWars_Editor.config_skill_name:
            config_skill.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_skill), true);
            break;

        case CellWars_Editor.config_sort_name:
            config_sort.data.Sort();
            FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_sort), true);
            break;
        }
    }
Esempio n. 8
0
    public void InitList(FightLayerType type)
    {
        toggleItemListType = type;

        list.ClearList();

        List <config_item_base> datas = new List <config_item_base>();
        int i;

        switch (toggleItemListType)
        {
        case FightLayerType.map:
            for (i = 0; i < GridMain.resourceMgr.config_map.data.Count; i++)
            {
                datas.Add(GridMain.resourceMgr.config_map.data[i]);
            }
            break;

        case FightLayerType.monster:
            for (i = 0; i < GridMain.resourceMgr.config_monster.data.Count; i++)
            {
                config_monster_item config_monster = GridMain.resourceMgr.config_monster.data[i];
                datas.Add(config_monster);
            }
            break;

        case FightLayerType.bg:
            for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++)
            {
                config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i];
                if (config_cell.cell_type == (int)CellType.bg)
                {
                    datas.Add(GridMain.resourceMgr.config_cell.data[i]);
                }
            }
            break;

        case FightLayerType.floor:
            for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++)
            {
                config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i];
                if (config_cell.cell_type == (int)CellType.floor)
                {
                    datas.Add(GridMain.resourceMgr.config_cell.data[i]);
                }
            }
            break;

        case FightLayerType.cell:
            for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++)
            {
                config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i];
                if (config_cell.cell_type == (int)CellType.five || config_cell.cell_type == (int)CellType.changer ||
                    config_cell.cell_type == (int)CellType.invade || config_cell.cell_type == (int)CellType.terrain)
                {
                    datas.Add(GridMain.resourceMgr.config_cell.data[i]);
                }
            }
            break;

        case FightLayerType.cell_add:
            for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++)
            {
                config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i];
                if (config_cell.cell_type == (int)CellType.radiate || config_cell.cell_type == (int)CellType.bomb ||
                    config_cell.cell_type == (int)CellType.timer || config_cell.cell_type == (int)CellType.line_bomb ||
                    config_cell.cell_type == (int)CellType.line_bomb_r || config_cell.cell_type == (int)CellType.three_bomb ||
                    config_cell.cell_type == (int)CellType.three_bomb_r)
                {
                    datas.Add(GridMain.resourceMgr.config_cell.data[i]);
                }
            }
            break;

        case FightLayerType.fence:
            for (i = 0; i < GridMain.resourceMgr.config_wall.data.Count; i++)
            {
                config_wall_item config_wall = GridMain.resourceMgr.config_wall.data[i];
                datas.Add(config_wall);
            }
            break;

        case FightLayerType.cover:
            for (i = 0; i < GridMain.resourceMgr.config_cover.data.Count; i++)
            {
                config_cover_item config_cover = GridMain.resourceMgr.config_cover.data[i];
                datas.Add(config_cover);
            }
            break;

        case FightLayerType.fg:
            for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++)
            {
                config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i];
                if (config_cell.cell_type == (int)CellType.fg)
                {
                    datas.Add(GridMain.resourceMgr.config_cell.data[i]);
                }
            }
            break;
        }

        for (i = 0; i < datas.Count; i++)
        {
            if (type == FightLayerType.cell || type == FightLayerType.cell_add)
            {
                config_cell_item config_cell = (config_cell_item)datas[i];
                CreateItem(datas[i], FightLayerType.cell, config_cell.rotate);
            }
            else if (type == FightLayerType.monster)
            {
                config_monster_item config_monster = (config_monster_item)datas[i];
                CreateItem(datas[i], type, config_monster.rotate);
            }
            else
            {
                CreateItem(datas[i], type);
            }
        }
    }