public static void SendToClient(string triggeredEvent, string value) { if (settingsStatusEvents.Exists(e => e.Event == triggeredEvent)) { List <commands.EMData> singleEMDataList = new List <commands.EMData>(); commands.EMData emData = EMDList.Find(f => f.EMTag == settingsStatusEvents.Find(f => f.Event == triggeredEvent).EMTag); emData.EMValue = value; singleEMDataList.Add(emData); commands.sendPushData(singleEMDataList); } }
static void Main(string[] args) { Console.WriteLine("Input the current password"); pass = Console.ReadLine(); Console.WriteLine(); TCPLayerLite.localDeviceType = TCPLayerLite.deviceType.GAME; TCPLayerLite.DataReceived += commands.newDataToDecode; TCPLayerLite.FailToConnect += TCPLayerLite_FailToConnect; TCPLayerLite.DirectConnectionEstablished += TCPLayerLite_ConnectionEstablished; TCPLayerLite.LastConnectionLost += TCPLayerLite_LastConnectionLost; TCPLayerLite.NoConnectedDevice += TCPLayerLite_NoConnectedDevice; TCPLayerLite.setDefaultSecurityOptions(TCPLayerLite.securityMode.PASS_SHA1, Encoding.UTF8.GetBytes("Anonymous"), Encoding.UTF8.GetBytes(pass), false); TCPLayerLite.launchConnection(new IPEndPoint(IPAddress.Loopback, port)); if (!ARE.WaitOne(10000)) { Console.WriteLine("Fail to get answer from server."); Thread.Sleep(5000); // <- for seeing previous message, it has nothing to do with the TCPLayerLite TCPLayerLite.shutdownAll(); return; } if (!connected) { Console.WriteLine("Connection closed. Bad port or bad password."); Thread.Sleep(5000); // <- for seeing previous message, it has nothing to do with the TCPLayerLite TCPLayerLite.shutdownAll(); return; } Console.WriteLine("Check if sample game is installed."); commands.GameListReceived += commands_GameListReceived; commands.sendGetGames(); if (!ARE.WaitOne(1000)) { Console.WriteLine("Fail to get answer from server."); Thread.Sleep(5000); // <- for seeing previous message, it has nothing to do with the TCPLayerLite TCPLayerLite.shutdownAll(); return; } Console.WriteLine(); Console.WriteLine("Check if sample project is installed."); commands.ProjectListReceived += commands_ProjectListReceived; commands.sendGetProjectNames(gameName); if (!ARE.WaitOne(1000)) { Console.WriteLine("Fail to get answer from server."); Thread.Sleep(5000); // <- for seeing previous message, it has nothing to do with the TCPLayerLite TCPLayerLite.shutdownAll(); return; } Console.WriteLine(); commands.ConnectedClientAnswerReceived += commands_ConnectedClientAnswerReceived; commands.ConnectedClientLoadedProjectAnswerReceived += commands_ConnectedClientLoadedProjectAnswerReceived; Console.WriteLine("Choose the server mode and press enter."); Console.WriteLine(" 1: push mode. The server update this program when it get any input from clients."); Console.WriteLine(" 2: pull mode. This program ask the server for updates."); bool pushMode = false; bool pullMode = false; while (!pullMode && !pushMode) { string input = Console.ReadLine(); if (input == "1") { pushMode = true; } else if (input == "2") { pullMode = true; } } Console.WriteLine(); bool continuousMode = false; bool requestMode = false; if (pushMode) { Console.WriteLine("Setting server mode to push."); commands.sendConfigureServer(commands.serverMode.PUSH); // <- send configuration before setting the EMTag list Console.WriteLine("Choose display mode and press enter."); Console.WriteLine(" 1: continuous. A new incoming input fire a event."); Console.WriteLine(" 2: on request. You must ask the local cache for change with the \"get EMTagName\" (replace the EMTagName with button1, slider1, etc.) command."); while (!continuousMode && !requestMode) { string input = Console.ReadLine(); if (input == "1") { continuousMode = true; } else if (input == "2") { requestMode = true; } } if (continuousMode) { commands.NewCommands += commands_NewCommands; } } else if (pullMode) { Console.WriteLine("Setting server mode to pull."); commands.sendConfigureServer(commands.serverMode.PULL); // <- send configuration before setting the EMTag list Console.WriteLine("Choose display mode and press enter."); Console.WriteLine(" 1: continuous (on internal timer tick). The program ask every X ms the server for changes and update the local cache, and fire a new event if an input changed."); Console.WriteLine(" 2: on request. You must ask manually the server for update and fire an event if an input changed."); while (!continuousMode && !requestMode) { string input = Console.ReadLine(); if (input == "1") { continuousMode = true; } else if (input == "2") { requestMode = true; } } if (continuousMode) { Console.WriteLine(); Console.WriteLine("Choose the timer interval in ms (integer)."); string input = Console.ReadLine(); int value = -1; while (value < 0) { if (!int.TryParse(input, NumberStyles.Integer, usCulture, out value)) { Console.WriteLine("Error while parsing value."); } } Console.WriteLine("Configuring timer."); commands.setPullTimerParams(value); commands.NewCommands += commands_NewCommands; } if (requestMode) { Console.WriteLine(); Console.WriteLine("Type pull to get data from server."); Console.WriteLine("WARNING! You must check the server at least every 30s. Fail to do that may lead to desynch between clients and game."); commands.NewCommands += commands_NewCommands; } } Console.WriteLine(); Console.WriteLine("Registering the EMTags: button1, toggle1, slider1, POV1, buttonPOV1, buttonPOV2"); List <commands.EMData> EMDList = new List <commands.EMData>(); EMDList.Add(new commands.EMData("button1", "False", commands.EMType.BUTTON)); EMDList.Add(new commands.EMData("toggle1", "False", commands.EMType.BUTTON)); EMDList.Add(new commands.EMData("slider1", "0.5;0.5", commands.EMType.AXIS)); EMDList.Add(new commands.EMData("POV1", "-1", commands.EMType.POV)); EMDList.Add(new commands.EMData("buttonPOV1", "False", commands.EMType.BUTTON)); EMDList.Add(new commands.EMData("buttonPOV2", "False", commands.EMType.BUTTON)); EMDList.Add(new commands.EMData("Inventory", "", commands.EMType.INVENTORY)); commands.registerCommands(EMDList); Console.WriteLine(); Console.WriteLine("Select game mode."); Console.WriteLine(" 1 for game mode (joystick remap rules apply)."); Console.WriteLine(" 2 for plugin mode (no joystick remap rules apply)."); bool gameMode = false; bool pluginMode = false; while (!gameMode && !pluginMode) { string input = Console.ReadLine(); if (input == "1") { gameMode = true; } else if (input == "2") { pluginMode = true; } } if (gameMode) { commands.sendRealJoyRemapApplyRules(projectName, gameName); } if (pullMode && continuousMode) { Console.WriteLine("Starting timer."); commands.startPullTimer(); } Console.WriteLine("Resynch."); commands.sendResynchData(); Console.WriteLine("Check if project" + projectName + " is loaded on clients."); commands.sendConnectedClientsProjects(); Console.WriteLine(); Console.WriteLine("Ready."); while (true) { string input = Console.ReadLine(); if (input == "exit") { break; } else if (input == "pull") { commands.sendPullRequest(); } else if (input == "resynch") // for debug purpose only { commands.sendResynchData(); } else if (input == "clients") { commands.sendConnectedClientsProjects(); } else { string[] splitInput = input.Split(space, StringSplitOptions.RemoveEmptyEntries); if (splitInput.Length > 1) { if (splitInput[0] == "get") { string newValue = commands.getValueOfCommand(splitInput[1]); if (newValue == null) { Console.WriteLine("No command with the specified EMTag is registered."); } else { Console.WriteLine(newValue); } } else if (splitInput[0] == "pull") { List <string> EMTags = new List <string>(splitInput.Length - 1); for (int i = 1; i < splitInput.Length; i++) { EMTags.Add(splitInput[i]); } commands.sendPullRequest(EMTags); } else if (splitInput[0] == "set" && splitInput.Length > 2) { commands.EMType?curType = commands.getTypeOfCommand(splitInput[1]); if (curType == null) { Console.WriteLine("No command with the specified EMTag is registered."); } else { commands.EMData EMD = new commands.EMData(); EMD.EMTag = splitInput[1]; EMD.EMValue = splitInput[2]; EMD.type = (commands.EMType)curType; commands.sendPushData(new List <commands.EMData> { EMD }); } } } } } commands.stopPullTimer(); TCPLayerLite.shutdownAll(); }