void Start() { cm = GetComponent <commandManagement>(); isDead = false; health = startingHealth; currAir = fullAir; invinsible = false; //starts at neutral pose pose = 'N'; /* poses will include * neutral = 'N' * triangle = 'T' * rectangle = 'R' * elipse = 'E' */ nLight.SetActive(true); redT.SetActive(false); greenR.SetActive(false); blueE.SetActive(false); evadeTimer = 0.0f; evaded = true; }
void Start() { pm = player.GetComponent <playerManager>(); cm = player.GetComponent <commandManagement>(); vicScreen.SetActive(false); enHealth = maxEnHealth; }
void Start() { pm = gameObject.GetComponent <playerManager>(); cm = GetComponent <commandManagement>(); timer = maxTime; }