Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D col)
 {
     //判断是否为地雷块
     if (col.tag == "dilei")
     {
         Destroy(col, 1f);
         diLeiKuai.DiLei();
         fenshu.defen += 1;
     }
     else
     {
         jiesuan();
     }
 }
Esempio n. 2
0
 private void OnMouseDown()
 {
     //判断游戏是否未结束
     if (b)
     {
         //判断游戏模式,是创建普通块,否随机创建地雷块
         if (c)
         {
             Destroy(this.gameObject);
             a.DiLei();
             fenshu.defen += 1;
         }
         else
         {
             Destroy(this.gameObject);
             a.Cj();
             fenshu.defen += 1;
         }
     }
 }