private void OnTriggerEnter2D(Collider2D col) { //判断是否为地雷块 if (col.tag == "dilei") { Destroy(col, 1f); diLeiKuai.DiLei(); fenshu.defen += 1; } else { jiesuan(); } }
private void OnMouseDown() { //判断游戏是否未结束 if (b) { //判断游戏模式,是创建普通块,否随机创建地雷块 if (c) { Destroy(this.gameObject); a.DiLei(); fenshu.defen += 1; } else { Destroy(this.gameObject); a.Cj(); fenshu.defen += 1; } } }