// Start is called before the first frame update
 void Start()
 {
     displays = new GameObject[4] {
         disp1, disp2, disp3, disp4
     };
     displayTimes = new float[4] {
         0, 0, 0, 0
     };
     lightUpTime = 1;
     thisChecker = checkUIObject.GetComponent <checkCodeInput>();
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     //Get correct input checker
     thisChecker = checkCorrectObj.GetComponent <checkCodeInput>();
     currentPos  = 0;
 }