// Start is called before the first frame update void Start() { displays = new GameObject[4] { disp1, disp2, disp3, disp4 }; displayTimes = new float[4] { 0, 0, 0, 0 }; lightUpTime = 1; thisChecker = checkUIObject.GetComponent <checkCodeInput>(); }
// Start is called before the first frame update void Start() { //Get correct input checker thisChecker = checkCorrectObj.GetComponent <checkCodeInput>(); currentPos = 0; }