Esempio n. 1
0
    void Update()
    {
        if (countTime)
        {
            timer        += Time.deltaTime;
            timerTxt.text = transformToTime(timer);
            movesTxt.text = moves.ToString();
        }

        if (arena.checkEmpty())
        {
            checkButton.activate();
        }
        else
        {
            checkButton.deactivate();
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            arena.setActive(false);
            MainMenuManager.stats.updateStats(MainMenuManager.selectLevelPanel.Difficult);
            MainMenuManager.mainMenu.setActive(true);
        }
    }
Esempio n. 2
0
    void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad       = FindObjectOfType <numpadController>();
        checkButton  = FindObjectOfType <checkButtonController>();
        arena        = FindObjectOfType <arenaManager>();
        endGamePanel = FindObjectOfType <EndGameController>();
        audio        = FindObjectOfType <audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent <Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent <Text>();

        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }
Esempio n. 3
0
	void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad = FindObjectOfType<numpadController>();
        checkButton = FindObjectOfType<checkButtonController>();
        arena = FindObjectOfType<arenaManager>();
        endGamePanel = FindObjectOfType<EndGameController>();
        audio = FindObjectOfType<audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent<Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent<Text>();
        
        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }