public void startCharge() { //Debug.Log("chargeUp"); state = chargeState.CHARED; runChargeParticle.Play(); statContol.ChangeSpeedPercent(0.2f); isCharged = true; }
override public void getCommand(string cmd) { if (isDeath) { return; } switch (cmd) { case "ATTACK": performAttack(); break; case "BLOCK": StopCoroutine("chargeDelay"); if (state == chargeState.CHARGING && !isCharged) { StopCoroutine("waitForCharge"); state = chargeState.NONE; } StartCoroutine("chargeDelay"); performBlock(); // Attack(); break; case "UNBLOCK": performUnBlock(); break; case "CHARGEUP": if (!isCharged) { chargeUP(); } break; case "CHARGERELEASE": StopCoroutine("chargeDelay"); if (state == chargeState.CHARGING && !isCharged) { StopCoroutine("waitForCharge"); state = chargeState.NONE; } StartCoroutine("chargeDelay"); break; case "ULTIMATE": preformUltimate(); break; default: base.getCommand(cmd); break; } }
public void chargeRelease() { if (state == chargeState.CHARED && isCharged) { //Debug.Log("stopCharge"); state = chargeState.NONE; //StopCoroutine("waitForCharge"); //StartCoroutine("chargeDelay"); runChargeParticle.Stop(); isCharged = false; statContol.ChangeSpeedPercent(-0.2f); } // chargState = 0; }
public void chargeUP() { //Debug.Log("startCharge"); if (!isCharged && state == chargeState.NONE) { state = chargeState.CHARGING; StartCoroutine("waitForCharge"); } else if (isCharged && state == chargeState.CHARED) { StopCoroutine("chargeDelay"); } /* if (chargState < 3) * { * chargState++; * isCharging = true; * }*/ }
public void performAttack() { //Debug.Log("preformATk"); //if (isCharging) return; swordParticle.Play(); if (state == chargeState.CHARGING && !isCharged) { StopCoroutine("waitForCharge"); state = chargeState.NONE; } StopCoroutine("chargeDelay"); //----------------------------------------------- if (!isCharged) { isAtk = true; //Debug.Log("isCharge preform 1"); //if (anim.GetInteger("Speed") < 3) //{ // anim.SetInteger("Speed", 3); //} anim.SetTrigger("ATK"); if (isBlocking) { //anim.SetInteger("Speed", 0); hitbox.isImmortal = false; updateStamina(); shieldEff.SetActive(false); } anim.speed = atkSpeed; } else { //Debug.Log("isCharge preform 3"); performAtk3C(); } anim.SetFloat("Accel", 1f); //---------------------------------------------- //if (!isAtk && !isBlocking) //{ // isReceiving = false; // if (!isCharged) // { // isAtk = true; // //Debug.Log("isCharge preform 1"); // //if (anim.GetInteger("Speed") < 3) // //{ // // anim.SetInteger("Speed", 3); // //} // anim.SetTrigger("ATK"); // } // else // { // //Debug.Log("isCharge preform 3"); // performAtk3C(); // } // anim.SetFloat("Accel", 1f); // //setNormalAtk(); //} //else if(isBlocking) //{ // anim.SetTrigger("ATK"); // //anim.SetInteger("Speed", 0); // hitbox.isImmortal = false; // updateStamina(); // shieldEff.SetActive(false); //} //---------------------------- }