// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent>(); //usa o playermanager pra não ter que procurar a tag entre todos os objetos. target = PlayerManager.instance.player.transform; combat = GetComponent <charactercombat>(); }
public override void Interact() { base.Interact(); //attack charactercombat playerCombat = PlayerManager.instance.player.GetComponent <charactercombat>(); if (playerCombat != null) { playerCombat.Attack(myStats); } }