private void FixedUpdate() { float h = Input.GetAxis("Horizontal"); m_Character.act(h, jump, fastfall, dash, charge, punch); charge = punch = dash = jump = fastfall = false; }
private void FixedUpdate() { //m_Character.act(h, jump, fastfall, dash, charge, punch); m_Character.act(0f, false, false, false, true, true); }