Esempio n. 1
0
    public void useItem()
    {
//		GameObject[] playerItems
//		int itemIndex = selectedItem;
        itemData   item   = inventoryController.partyInventory[selectedItem].GetComponent <itemData>();
        GameObject target = targets[selectedTarget];
        characterStatusController targetStatus = target.GetComponent <characterStatusController>();

        inventoryController.useItem(selectedItem);
        itemBattleController itemController = playerItems[selectedItemNum].GetComponent <itemBattleController>();

        itemController.itemCount--;

        if (itemController.itemCount > 0)
        {
            itemController.itemCountText.text = itemController.itemCount.ToString();
        }
        else
        {
            foreach (GameObject playerItem in playerItems)
            {
                Destroy(playerItem);
            }
            numItems = 0;
            loadItems();
        }

        targetStatus.calculateDamage(item);

        targetMenu.SetActive(false);
        itemsMenu.SetActive(false);
        selectedItem   = -1;
        selectedTarget = -1;
    }
Esempio n. 2
0
    public void useSkill()
    {
        skillData  skill  = charaSkills[selectedSkill + 2];
        GameObject target = targets[selectedTarget];
        characterStatusController targetStatus    = target.GetComponent <characterStatusController>();
        battleSkillController     skillController =
            skillItems[selectedSkill].GetComponent <battleSkillController>();

        skillController.skillTimer = skillController.rechargeTime + skillController.castingTime;
        playerCharaStatuses[selectedCharacter].currentMP -= skill.MPCost;

        targetStatus.calculateDamage(skill, playerParty[selectedCharacter]);

        targetMenu.SetActive(false);
        skillsMenu.SetActive(false);
        selectedSkill  = -1;
        selectedTarget = -1;
    }