char_skill SKILL; //スキルを使うため #endregion Fields #region Methods public void OnClick() { PINFO = PLAYER.GetComponent<char_status> (); SKILL = PLAYER.GetComponent<char_skill> (); if (PINFO.skill_point <= 0) { SKILL.state_atk1 (0);//フラグ } else { PINFO.Useskill (1);//スキルポイント1使うことに GameObject.Find("Canvas").GetComponent<Kill_Count_script>().skill_name_P.sprite = skill_name_image; GameObject.Find("Canvas").GetComponent<Kill_Count_script>().skill_name_P.enabled = true; SKILL.state_atk1 (3);//フラグ GetComponent<skill1_cool_time>().skill_cool_restart(cool_time);//クールタイム開始 } }
public Sprite skill_name_image; //スキル名画像 public void OnClick() { PINFO = PLAYER.GetComponent <char_status> (); SKILL = PLAYER.GetComponent <char_skill> (); if (PINFO.skill_point <= 0) { SKILL.state_atk1(0); //フラグ } else { PINFO.Useskill(1); //スキルポイント1使うことに GameObject.Find("Canvas").GetComponent <Kill_Count_script>().skill_name_P.sprite = skill_name_image; GameObject.Find("Canvas").GetComponent <Kill_Count_script>().skill_name_P.enabled = true; SKILL.state_atk1(3); //フラグ GetComponent <skill1_cool_time>().skill_cool_restart(cool_time); //クールタイム開始 } }