public void assign_type(raw_card_stats this_card_type) { this.original_stats = this_card_type; this.attack_power = this_card_type.attack_power; this.defence_power = this_card_type.defence_power; this.health = this_card_type.health; this.attack_time = this_card_type.attack_time; this.defence_time = this_card_type.defence_time; this.casting_time = this_card_type.casting_time; card_art.sprite = this_card_type.card_art; type_art.sprite = this_card_type.type_art; type = this_card_type.type; this.attack_power_text.text = "" + this.attack_power; this.defence_power_text.text = "" + this.defence_power; this.health_text.text = "" + this.health; this.attack_time_text.text = "" + this.attack_time; this.defence_time_text.text = "" + this.defence_time; this.casting_time_text.text = "" + this.casting_time; this.name_text.text = this_card_type.name; name = this_card_type.name + "_card"; this.flavour_text_text.text = this_card_type.flavour_text; }
raw_card_stats(string card_name, string card_flavour_text, int card_attack_power, int card_defence_power, int card_health, float card_attack_time, float card_defence_time, float card_casting_time, Sprite card_card_art, card_types card_type, Sprite card_type_art) { name = card_name; flavour_text = card_flavour_text; attack_power = card_attack_power; defence_power = card_defence_power; health = card_health; attack_time = card_attack_time; defence_time = card_defence_time; casting_time = card_casting_time; card_art = card_card_art; type = card_type; type_art = card_type_art; }