Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < 10; i++)
        {
            if (Input.GetKeyDown("" + i.ToString()))
            {
                //List<GameObject> cars = FindAllPrefabInstances(CarFinal);

                GameObject[] cars = GameObject.FindGameObjectsWithTag("Player");
                foreach (GameObject car in cars)
                {
                    car_script script = car.GetComponent <car_script>();

                    if (script.name == i.ToString())
                    {
                        script.isActive = true;
                    }
                    else
                    {
                        script.isActive = false;
                    }
                }
            }
        }
    }
Esempio n. 2
0
 private void Awake()
 {
     cs  = GameObject.Find("scene").GetComponent <CarSpawner>();
     car = transform.parent.GetComponentInParent <car_script>();
 }