private void getObjects()
    {
        //else aIcontroller = GetComponent<AIcontroller>();
        CarEffects     = GetComponent <carEffects>();
        rigidbody      = GetComponent <Rigidbody>();
        wheelColliders = gameObject.transform.Find("wheelColliders").gameObject;
        wheelMeshes    = gameObject.transform.Find("wheelMeshes").gameObject;
        wheels[0]      = wheelColliders.transform.Find("0").gameObject.GetComponent <WheelCollider>();
        wheels[1]      = wheelColliders.transform.Find("1").gameObject.GetComponent <WheelCollider>();
        wheels[2]      = wheelColliders.transform.Find("2").gameObject.GetComponent <WheelCollider>();
        wheels[3]      = wheelColliders.transform.Find("3").gameObject.GetComponent <WheelCollider>();

        wheelMesh[0] = wheelMeshes.transform.Find("0").gameObject;
        wheelMesh[1] = wheelMeshes.transform.Find("1").gameObject;
        wheelMesh[2] = wheelMeshes.transform.Find("2").gameObject;
        wheelMesh[3] = wheelMeshes.transform.Find("3").gameObject;



        centerOfMass           = gameObject.transform.Find("mass").gameObject;
        rigidbody.centerOfMass = centerOfMass.transform.localPosition;
    }
    private void getObjects()
    {
        CarEffects     = GetComponent <carEffects>();
        rigidbody      = GetComponent <Rigidbody>();
        wheelColliders = GameObject.Find("wheelColliders");
        wheelMeshes    = GameObject.Find("wheelMeshes");
        wheels[0]      = wheelColliders.transform.Find("0").gameObject.GetComponent <WheelCollider>();
        wheels[1]      = wheelColliders.transform.Find("1").gameObject.GetComponent <WheelCollider>();
        wheels[2]      = wheelColliders.transform.Find("2").gameObject.GetComponent <WheelCollider>();
        wheels[3]      = wheelColliders.transform.Find("3").gameObject.GetComponent <WheelCollider>();

        wheelMesh[0] = wheelMeshes.transform.Find("0").gameObject;
        wheelMesh[1] = wheelMeshes.transform.Find("1").gameObject;
        wheelMesh[2] = wheelMeshes.transform.Find("2").gameObject;
        wheelMesh[3] = wheelMeshes.transform.Find("3").gameObject;
        //waypoints
        waypoints       = GameObject.FindGameObjectWithTag("path").GetComponent <trackWaypoints>();
        currentWaypoint = gameObject.transform;
        nodes           = waypoints.nodes;

        centerOfMass           = GameObject.Find("mass");
        rigidbody.centerOfMass = centerOfMass.transform.localPosition;
    }