// Use this for initialization void Start() { tankBody = GetComponent <Rigidbody>(); canon = transform.Find("canon"); canonScript = canon.GetComponent <canonScript>(); boostCharge = maxBoost; }
// Use this for initialization void Start() { navMeshAgent = GetComponent <NavMeshAgent>(); canonScript = transform.Find("canon").GetComponent <canonScript>(); tankScript [] tankScript = FindObjectsOfType <tankScript>(); tanks = new List <GameObject>(); foreach (tankScript tmp in tankScript) { tanks.Add(tmp.gameObject); } }