void Awake() { cam = GetComponent <Camera> (); currentSwitchInput = 0; prevSwitchInput = 0; mTransform = transform; currentStyle = camStyle.FPS; }
void Switch() { if (currentStyle == camStyle.FPS) { currentStyle = camStyle.TPS; cam.cullingMask = tpsMask; mTransform.position = tpsPos.position; mTransform.rotation = tpsPos.rotation; } else { currentStyle = camStyle.FPS; cam.cullingMask = fpsMask; mTransform.position = fpsPos.position; mTransform.rotation = fpsPos.rotation; } }