Esempio n. 1
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 /// <summary>
 /// The socket state constructor that initializes what socket, id, and delegate
 /// will be passed around in the Network Controller and Game Controller.
 /// </summary>
 /// <param name="s"></param>
 /// <param name="_id"></param>
 /// <param name="callMeParameter"></param>
 public SocketState(Socket s, int _id, callMeDelegate callMeParameter)
 {
     theSocket     = s;
     id            = _id;
     callMe        = callMeParameter;
     sb            = new StringBuilder();
     messageBuffer = new byte[1024];
 }
Esempio n. 2
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        public static void ServerAwaitingClientLoop(callMeDelegate callMe)
        {
            TcpListener listener = new TcpListener(IPAddress.Any, DEFAULT_PORT);

            listener.Start();

            ConnectionState cState = new ConnectionState(callMe, listener);

            listener.BeginAcceptSocket(AcceptNewClient, cState);
        }
Esempio n. 3
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        /// <summary>
        /// Attempts to connect to the server via a provided hostname.
        /// Saves the callMe function in a socket state object for use when data arrives.
        /// </summary>
        /// <param name="callMe"></param>
        /// <param name="hostname"></param>
        /// <returns></returns>
        public static Socket ConnectToServer(callMeDelegate callMe, string hostname)
        {
            IPAddress ipAddress;
            Socket    socket;

            MakeSocket(hostname, out socket, out ipAddress);
            SocketState ss = new SocketState(socket, -1, callMe);

            ss.theSocket.BeginConnect(ipAddress, DEFAULT_PORT, ConnectedCallback, ss);

            return(socket);
        }
Esempio n. 4
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 /// <summary>
 /// The socket state constructor that initializes what socket, id, and delegate
 /// will be passed around in the Network Controller and Game Controller.
 /// </summary>
 /// <param name="s"></param>
 /// <param name="_id"></param>
 /// <param name="callMeParameter"></param>
 public ConnectionState(callMeDelegate callMeParameter, TcpListener _listener)
 {
     callMe   = callMeParameter;
     listener = _listener;
 }