Esempio n. 1
0
        public cFeedBackMessage Run(c3DNewWorld _3DWorld)
        {
            if (this.Input == null)
            {
                FeedBackMessage.IsSucceed = false;
                FeedBackMessage.Message = "No input data table defined.";
                return FeedBackMessage;
            }

            ListObjects = new cListGeometric3DObject("Plate MetaObject");

            cImage I = this.Input.GetClassColorImage();

              //  cDisplaySingleImage DSI = new cDisplaySingleImage();
              //  DSI.SetInputData(I);
              //  DSI.Run();

            c3DTexturedPlan PlateTexture = new c3DTexturedPlan(new cPoint3D(0, 0, 0), I);

            //c3DTexturedPlan PlateTexture = new c3DTexturedPlan(new cPoint3D(0,0,0),this.Input.GetColorImage());
            PlateTexture.SetName(Input.GetShortInfo());
            PlateTexture.Tag = this.Input;
             //   List<byte[][]> TmpLut = new List<byte[][]>();
              //  TmpLut.Add(cGlobalInfo.CurrentPlateLUT);
              //  PlateTexture.LUT = TmpLut ;
            PlateTexture.Run();

            ListObjects.AddObject(PlateTexture);
            ListObjects[0].Tag = ListObjects.Tag = this.Input;

            ListObjects.AddObject(new c3DText(this.Input.GetName(), new cPoint3D(-12-1.2, -8-1.2, 0.2), Color.Black, 70));

            return base.FeedBackMessage;
        }
Esempio n. 2
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        public cFeedBackMessage Run(c3DNewWorld _3DWorld)
        {
            if (this.Input == null)
            {
                FeedBackMessage.IsSucceed = false;
                FeedBackMessage.Message = "No input data table defined.";
                return FeedBackMessage;
            }

            ListObjects = new cListGeometric3DObject("Screening MetaObject");

            int IdxPlate = 0;
            int Pos = 0;
            foreach (cPlate item in this.Input.ListPlatesActive)
            {
                c3DObject_Plate2D P2D = new c3DObject_Plate2D();
                P2D.SetInputData(item);
                P2D.Run(_3DWorld);
                foreach (var itemObj in P2D.GetOutPut())
                {
                    cPoint3D CurrentObjPos = itemObj.GetPosition() + new cPoint3D(Pos, 0, 0);
                    itemObj.SetPosition(CurrentObjPos);
                }

                //P2D.GetOutPut()[0].Tag = item;

                Pos += this.Input.Columns + 10;

                //c3DTexturedPlan PlateTexture = new c3DTexturedPlan(new cPoint3D(0,0,0),this.Input.GetColorImage());
                //PlateTexture.SetName(Input.());
                //PlateTexture.Tag = this.Input;
                //List<byte[][]> TmpLut = new List<byte[][]>();
                //TmpLut.Add(cGlobalInfo.CurrentPlateLUT);
                //PlateTexture.LUT = TmpLut ;
                //PlateTexture.Run();

                foreach (var itemObj in P2D.GetOutPut())
                {
                    ListObjects.AddObject(itemObj);
                }

                IdxPlate++;
            }

            ListObjects.Tag = this.Input;

            return base.FeedBackMessage;
        }
Esempio n. 3
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 public void SetInputData(cListGeometric3DObject ListObjects)
 {
     this.ListObjects = ListObjects;
 }
Esempio n. 4
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        private void spiralToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // first let's define all the stimuli
            #region Build the stimuli
            cStimuli ListCellStimuli = new cStimuli();

            cStimulus_Physical Gravity = new cStimulus_Physical("Gravity");
            ListCellStimuli.Add(Gravity);
            //cStimulus_Physical WorldEdges = new cStimulus_Physical("World Edges");
            //ListCellStimuli.Add(WorldEdges);
            cStimulus_Physical BrownianMotion = new cStimulus_Physical("Brownian Motion");
            ListCellStimuli.Add(BrownianMotion);


            cStimulus_Chemical ToxicCompound1 = new cStimulus_Chemical("ToxicCompound1");
            ListCellStimuli.Add(ToxicCompound1);
            #endregion


            #region build the cell agents
            #endregion

            cNewAgent BiologicalExperiment_DRC = new cNewAgent(new cPoint3D(0, 0, 0), new cPoint3D(5, 5, 5), "DRC");

            double Concentration = 0.01;
            for (int i = 0; i < 2; i++)
            {
                double WellSpacing = 1;
                cNewAgent BiologicalExperiment_Well = new cNewAgent(new cPoint3D(WellSpacing, 0, 0), new cPoint3D(1, 1, 1), "Well " + i);

                // add a new Property to the well
                cInternalProperty Cpd1Concentration = new cInternalProperty();
                Cpd1Concentration.Name = "Compound 1 Concentration";
                BiologicalExperiment_Well.AddProperty(Cpd1Concentration);

                // add the cellular agents in the well
                int RegularCellsNumber = 20;
                for (int CellIdx = 0; CellIdx < RegularCellsNumber; CellIdx++)
                {
                    cAgent_Cell Agent_RegularCell = new cAgent_Cell(new cPoint3D(0.02 * CellIdx, 0.2, 0.0200 * i), new cPoint3D(0.0100, 0.0100, 0.0100), "Regular Cell " + CellIdx);
                    Agent_RegularCell.AssociatedStimuli = ListCellStimuli;
                    BiologicalExperiment_Well.AddNewAgent(Agent_RegularCell);
                }

                int CancerCellsNumber = 30;
                for (int CellIdx = 0; CellIdx < CancerCellsNumber; CellIdx++)
                {
                    cAgent_Cell Agent_CancerCell = new cAgent_Cell(new cPoint3D(0.0100 * i, 0.0100 * CellIdx, 0.1000), new cPoint3D(0.0200, 0.0200, 0.0200), "Cancer Cell " + CellIdx);
                    Agent_CancerCell.AssociatedStimuli = ListCellStimuli;
                    BiologicalExperiment_Well.AddNewAgent(Agent_CancerCell);
                }


                // add the well agent in the DRC
                BiologicalExperiment_DRC.AddNewAgent(BiologicalExperiment_Well);

                Concentration *= 2;
            }

            for (int Iteration = 0; Iteration < 1; Iteration++)
            {
                BiologicalExperiment_DRC.Run();
            }

            // display objects in 3D
            cViewer3D V3D = new cViewer3D();
            // c3DNewWorld MyWorld = new c3DNewWorld((cPoint3D)BiologicalExperiment_DRC.InternalProperties["Volume"], new cPoint3D(1, 1, 1));
            c3DNewWorld MyWorld = new c3DNewWorld(new cPoint3D(1, 1, 1), new cPoint3D(1, 1, 1));
            V3D.SetInputData(MyWorld);
            V3D.Run();

            cDesignerSinglePanel CD = new cDesignerSinglePanel();
            CD.SetInputData(V3D.GetOutPut());
            if (CD.Run().IsSucceed == false) return;

            cListGeometric3DObject GlobalList = new cListGeometric3DObject("Global List");
            cListGeometric3DObject CellsList = new cListGeometric3DObject("Cells");

            cInternalProperty TmpProp;

            foreach (cNewAgent TmpWell in BiologicalExperiment_DRC)
            {

                cPoint3D ObjectPos = TmpWell.GetAbsoluteGetPosition();

                c3DCube SpaceCube = new c3DCube();
                TmpProp = TmpWell.InternalProperties["Volume"];
                cPoint3D VOlume = new cPoint3D(0, 0, 0);
                SpaceCube.Create(ObjectPos, VOlume, Color.Blue);
                SpaceCube.SetOpacity(0.2);
                GlobalList.AddObject(SpaceCube);

                foreach (cNewAgent TmpCell in TmpWell)
                {
                    ObjectPos = TmpCell.GetAbsoluteGetPosition();
                    c3DSphere _3DSphere = new c3DSphere(ObjectPos, 0.05, Color.Red);
                    TmpProp = TmpCell.InternalProperties["Volume"];
                    VOlume = new cPoint3D(0, 0, 0);// (cPoint3D)TmpCell.InternalProperties["Volume"];
                    //_3DSphere.(ObjectPos, 0.5, Color.Red);
                    _3DSphere.SetName(TmpCell.GetName());
                    _3DSphere.SetOpacity(1);

                    CellsList.AddObject(_3DSphere);
                }
            }


            GlobalList.AddRange(CellsList);

            foreach (var item in GlobalList)
                MyWorld.AddGeometric3DObject(item);

            cDisplayToWindow CDW = new cDisplayToWindow();
            CDW.SetInputData(CD.GetOutPut());
            CDW.Title = "3D world";
            if (CDW.Run().IsSucceed == false) return;
            CDW.Display();
            return;
        }
Esempio n. 5
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        private void dToolStripMenuItemScatterPlot3D_Click(object sender, EventArgs e)
        {
            int MaxNumberOfPts = (int)cGlobalInfo.OptionsWindow.FFAllOptions.numericUpDownMinNumPointForFastDisp.Value;

            if (cGlobalInfo.CurrentScreening.ListPlatesActive.GetListActiveWells().Count > MaxNumberOfPts)
            {
                cExtendedTable ET = cGlobalInfo.CurrentScreening.ListPlatesActive.GetListActiveWells().GetAverageDescriptorValues(cGlobalInfo.CurrentScreening.ListDescriptors.GetActiveDescriptors(), false, false);
                cNormalize N = new cNormalize();
                N.SetInputData(ET);
                N.NormalizationType = eNormalizationType.MIN_MAX;
                N.Run();
                cExtendedTable NormTable = N.GetOutPut();

                cViewer3D V3D = new cViewer3D();
                c3DPointCloud _3DPtCloud = new c3DPointCloud(NormTable);
                _3DPtCloud.AutomatedPtColorMode = 1;
                _3DPtCloud.Create(new cPoint3D(0, 0, 0));
                _3DPtCloud.SetName("_3DPtCloud");
                cListGeometric3DObject GlobalList = new cListGeometric3DObject("3D Point Cloud MetaObject");

                GlobalList.Add(_3DPtCloud);

                c3DObject_Axis Axis = new c3DObject_Axis();
                cExtendedTable T = new cExtendedTable();
                T.Add(new cExtendedList(ET[0].Name));

                T[0].Tag = ET[0].Tag;
                T[0].Add(0);
                T[0].Add(1);
                T.Add(new cExtendedList(ET[1].Name));
                T[1].Tag = ET[1].Tag;
                T[1].Add(0);
                T[1].Add(1);

                if (ET.Count > 2)
                {
                    T.Add(new cExtendedList(ET[2].Name));
                    T[2].Tag = ET[2].Tag;
                    T[2].Add(0);
                    T[2].Add(1);
                }

                Axis.SetInputData(T);

                c3DNewWorld MyWorld = new c3DNewWorld(new cPoint3D(1, 1, 1), new cPoint3D(1, 1, 1));
                Axis.Run(MyWorld);

                GlobalList.AddRange(Axis.GetOutPut());

                // GlobalList.Add(Axis);

                foreach (var item in GlobalList)
                {
                    MyWorld.AddGeometric3DObject(item);
                }

                //  MyWorld.BackGroundColor = cGlobalInfo.OptionsWindow.FFAllOptions.panelFor3DBackColor.BackColor;

                V3D.SetInputData(MyWorld);
                V3D.Run();

                cDisplayToWindow DTW = new cDisplayToWindow();
                DTW.SetInputData(V3D.GetOutPut());
                DTW.Title = "3D Cloud Point - " + ET[0].Count + " points";
                DTW.Run();

                DTW.Display();
            }
            else
            {
                cGlobalInfo.OptionsWindow.checkBoxConnectDRCPts.Checked = false;
                FormFor3DDataDisplay FormToDisplayXYZ = new FormFor3DDataDisplay(ProcessModeEntireScreeningToolStripMenuItem.Checked, cGlobalInfo.CurrentScreening);
                for (int i = 0; i < (int)cGlobalInfo.CurrentScreening.ListDescriptors.Count; i++)
                {
                    FormToDisplayXYZ.comboBoxDescriptorX.Items.Add(cGlobalInfo.CurrentScreening.ListDescriptors[i].GetName());
                    FormToDisplayXYZ.comboBoxDescriptorY.Items.Add(cGlobalInfo.CurrentScreening.ListDescriptors[i].GetName());
                    FormToDisplayXYZ.comboBoxDescriptorZ.Items.Add(cGlobalInfo.CurrentScreening.ListDescriptors[i].GetName());
                }
                FormToDisplayXYZ.Show();
                FormToDisplayXYZ.comboBoxDescriptorX.Text = cGlobalInfo.CurrentScreening.ListDescriptors[0].GetName() + " ";
                FormToDisplayXYZ.comboBoxDescriptorY.Text = cGlobalInfo.CurrentScreening.ListDescriptors[0].GetName() + " ";
                FormToDisplayXYZ.comboBoxDescriptorZ.Text = cGlobalInfo.CurrentScreening.ListDescriptors[0].GetName() + " ";
            }
            return;
        }
Esempio n. 6
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        public cFeedBackMessage Run(c3DNewWorld _3DWorld)
        {
            if (base.Start() == false)
            {
                base.FeedBackMessage.IsSucceed = false;
                return base.FeedBackMessage;
            }

            //if (this.Input == null)
            //{
            //    FeedBackMessage.IsSucceed = false;
            //    FeedBackMessage.Message = "No input data table defined.";
            //    return FeedBackMessage;
            //}

            #region Properties Management
            object _firstValue = base.ListProperties.FindByName("Normalized ?");
            bool IsNormalized = false;
            if (_firstValue == null)
            {
                base.GenerateError("-Normalized ?- not found !");
                return base.FeedBackMessage;
            }
            try
            {
                cProperty TmpProp = (cProperty)_firstValue;
                IsNormalized = (bool)TmpProp.GetValue();
            }
            catch (Exception)
            {
                base.GenerateError("-Normalized ?- cast didn't work");
                return base.FeedBackMessage;
            }

            _firstValue = base.ListProperties.FindByName("Draw Axis ?");
            bool IsdrawAxis = true;
            if (_firstValue == null)
            {
                base.GenerateError("-Draw Axis ?- not found !");
                return base.FeedBackMessage;
            }
            try
            {
                cProperty TmpProp = (cProperty)_firstValue;
                IsdrawAxis = (bool)TmpProp.GetValue();
            }
            catch (Exception)
            {
                base.GenerateError("-Draw Axis ?- cast didn't work");
                return base.FeedBackMessage;
            }

            _firstValue = base.ListProperties.FindByName("Link Points ?");
            bool IsLinked = false;
            if (_firstValue == null)
            {
                base.GenerateError("-Link Points ?- not found !");
                return base.FeedBackMessage;
            }
            try
            {
                cProperty TmpProp = (cProperty)_firstValue;
                IsLinked = (bool)TmpProp.GetValue();
            }
            catch (Exception)
            {
                base.GenerateError("-Link Points ?- cast didn't work");
                return base.FeedBackMessage;
               }
            #endregion

            cExtendedList ListLenghtsMax = new cExtendedList();

            ListObjects = new cListGeometric3DObject("Scatter Plot MetaObject");

            double MinX = this.Input.Min(0);
            double MaxX = this.Input.Max(0);
            double DeltaX = MaxX - MinX;
            ListLenghtsMax.Add(DeltaX);
            if (DeltaX == 0) DeltaX = 1;

            double MinY = this.Input.Min(1);
            double MaxY = this.Input.Max(1);
            double DeltaY = MaxY - MinY;
            ListLenghtsMax.Add(DeltaY);
            if (DeltaY == 0) DeltaY = 1;

            double MinZ = this.Input.Min(2);
            double MaxZ = this.Input.Max(2);
            double DeltaZ = MaxZ - MinZ;
            ListLenghtsMax.Add(DeltaZ);
            if (DeltaZ == 0) DeltaZ = 1;

            double MinRad = 0;
            double MaxRad = 0;
            double DeltaRad = 1;

            double MaxLenght = ListLenghtsMax.Min();
            if (MaxLenght <= 0) MaxLenght = 1;

            for (int CurrentSerie = 0; CurrentSerie < this.Input.Count; CurrentSerie++)
            {
                cExtendedTable CurrentTable = this.Input[CurrentSerie];
                if ((IndexColumnForSphereRadius > 0) && (IndexColumnForSphereRadius < CurrentTable.Count))
                {
                    MinRad = CurrentTable[IndexColumnForSphereRadius].Min();
                    MaxRad = CurrentTable[IndexColumnForSphereRadius].Max();

                    if (MaxRad != MinRad)
                        DeltaRad = MaxRad - MinRad;
                }

                if (CurrentTable.Count == 0) continue;

                cListGeometric3DObject TmpListObjects = new cListGeometric3DObject("Scatter MetaObject");
                TmpListObjects.Tag = CurrentTable.Tag;
                cPoint3D Pt = null;
                for (int IdxPt = 0; IdxPt < CurrentTable[0].Count; IdxPt++)
                {
                    if(IsNormalized)
                    Pt = new cPoint3D((CurrentTable[0][IdxPt] - MinX) / DeltaX, (CurrentTable[1][IdxPt] - MinY) / DeltaY, (CurrentTable[2][IdxPt] - MinZ) / DeltaZ);
                    else
                    Pt = new cPoint3D(CurrentTable[0][IdxPt], CurrentTable[1][IdxPt], CurrentTable[2][IdxPt]);

                    double Rad = this.Radius;
                    if ((IndexColumnForSphereRadius > 0) && (IndexColumnForSphereRadius < CurrentTable.Count))
                    {
                        Rad = this.Radius * ((CurrentTable[IndexColumnForSphereRadius][IdxPt] - MinRad)) / DeltaRad;
                        Rad /= 200;
                    }

                    if(IndexColumnForSphereRadius>-1)
                    Rad = CurrentTable[IndexColumnForSphereRadius][IdxPt];

                    if (IsNormalized) Rad /= 300.0;
                    else
                    {
                        Rad = MaxLenght / 100.0;
                    }

                    c3DSphere Sphere = new c3DSphere(Pt, Rad);
                    //c3DPoint Sphere = new c3DPoint(Pt);
                    if ((CurrentTable.ListRowNames != null) && (CurrentTable.ListRowNames.Count > IdxPt))
                    {
                        if (CurrentTable.ListRowNames[IdxPt] != null) Sphere.SetName(CurrentTable.ListRowNames[IdxPt]);
                        else
                            Sphere.SetName("Sphere " + IdxPt);
                    }
                    else
                    {
                        Sphere.SetName("Sphere " + IdxPt);
                    }

                    if ((CurrentTable.ListTags != null) && (CurrentTable.ListTags[IdxPt] != null) && (CurrentTable.ListTags[IdxPt].GetType() == typeof(cWell)))
                    {
                        if (CurrentTable.ListTags[IdxPt].GetType() == typeof(cWell))
                        {
                            Sphere.Colour = ((cWell)(CurrentTable.ListTags[IdxPt])).GetClassType().ColourForDisplay;
                            Sphere.Tag = CurrentTable.ListTags[IdxPt];
                        }
                    }
                    else //if (this.GlobalInfo != null)
                    {
                        Sphere.Colour = cGlobalInfo.ListCellularPhenotypes[CurrentSerie % cGlobalInfo.ListCellularPhenotypes.Count].ColourForDisplay;
                    }

                    TmpListObjects.AddObject(Sphere);

                    if ((ValueToBeDisplayed > 0) && (ValueToBeDisplayed < CurrentTable.Count))
                    {
                        if (_3DWorld != null)
                            TmpListObjects.Add(new c3DText(_3DWorld, CurrentTable[ValueToBeDisplayed][IdxPt].ToString("N3"), new cPoint3D(Pt.X + 0.02, Pt.Y + 0.02, Pt.Z + 0.02), Color.White, 0.01));
                    }
                }

                ListObjects.AddRange(TmpListObjects);

                #region Draw Links
                if (IsLinked)
                {
                    cListGeometric3DObject ListLinks = new cListGeometric3DObject( "Links MetaObject");

                    for (int IdxPt = 1; IdxPt < CurrentTable[0].Count; IdxPt++)
                    {
                        cPoint3D Pt1 = null;
                        cPoint3D Pt0 = null;

                        if (IsNormalized)
                        {
                            Pt1 = new cPoint3D((CurrentTable[0][IdxPt] - MinX) / DeltaX, (CurrentTable[1][IdxPt] - MinY) / DeltaY, (CurrentTable[2][IdxPt] - MinZ) / DeltaZ);
                            Pt0 = new cPoint3D((CurrentTable[0][IdxPt - 1] - MinX) / DeltaX, (CurrentTable[1][IdxPt - 1] - MinY) / DeltaY, (CurrentTable[2][IdxPt - 1] - MinZ) / DeltaZ);
                        }
                        else
                        {
                            Pt1 = new cPoint3D(CurrentTable[0][IdxPt], CurrentTable[1][IdxPt] , CurrentTable[2][IdxPt] );
                            Pt0 = new cPoint3D(CurrentTable[0][IdxPt - 1] , CurrentTable[1][IdxPt - 1] , CurrentTable[2][IdxPt - 1] );
                        }
                       // new cPoint3D((CurrentTable[0][IdxPt] - MinX) / DeltaX, (CurrentTable[1][IdxPt] - MinY) / DeltaY, (CurrentTable[2][IdxPt] - MinZ) / DeltaZ);
                        //cPoint3D Pt0 = new cPoint3D((CurrentTable[0][IdxPt - 1] - MinX) / DeltaX, (CurrentTable[1][IdxPt - 1] - MinY) / DeltaY, (CurrentTable[2][IdxPt - 1] - MinZ) / DeltaZ);

                        c3DLine Line = new c3DLine(Pt0, Pt1);
                        Line.SetName("Link ["+(IdxPt-1)+";"+IdxPt+"]");
                        ListLinks.AddObject(Line);
                    }

                    ListObjects.AddRange(ListLinks);
                }
                #endregion

            }

            #region Draw Axis
            if (IsdrawAxis && (this.Input[0].Count > 2))
            {
                c3DObject_Axis Axis = new c3DObject_Axis();
                cExtendedTable T = new cExtendedTable();
                T.Add(new cExtendedList(Input[0][0].Name));
                if (IsNormalized)
                {
                    T[0].Tag = Input[0][0].Tag;
                    T[0].Add(0);
                    T[0].Add(1);
                    T.Add(new cExtendedList(Input[0][1].Name));
                    T[1].Tag = Input[0][1].Tag;
                    T[1].Add(0);
                    T[1].Add(1);
                    T.Add(new cExtendedList(Input[0][2].Name));
                    T[2].Tag = Input[0][2].Tag;
                    T[2].Add(0);
                    T[2].Add(1);
                }
                else
                {
                    T[0].Tag = Input[0][0].Tag;
                    T[0].Add(MinX);
                    T[0].Add(MaxX);
                    T.Add(new cExtendedList(Input[0][1].Name));
                    T[1].Tag = Input[0][1].Tag;
                    T[1].Add(MinY);
                    T[1].Add(MaxY);
                    T.Add(new cExtendedList(Input[0][2].Name));
                    T[2].Tag = Input[0][2].Tag;
                    T[2].Add(MinZ);
                    T[2].Add(MaxZ);
                }

                Axis.SetInputData(T);
                Axis.Run(_3DWorld);

                ListObjects.AddRange(Axis.GetOutPut());
            }
            #endregion

            // _3DWorld.AddGeometric3DObjects(this.ListObjects);

            return base.FeedBackMessage;
        }
Esempio n. 7
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        private void ToolStripMenuItem_Display3DTexture(object sender, EventArgs e)
        {
            cViewer3D V3D = new cViewer3D();
            c3DNewWorld MyWorld = new c3DNewWorld(new cPoint3D(1, 1, 1), new cPoint3D(1, 1, 1));

            cListGeometric3DObject GlobalList = new cListGeometric3DObject("2D Texture Metaobject");

            c3DTexturedPlan _3DPlan = new c3DTexturedPlan(new cPoint3D(0, 0, 0), this.AssociatedImage);

            //   c3DElevationMap _3DMap = new c3DElevationMap(new cPoint3D(0, 0, 0), this.Input, this.LUT);

            _3DPlan.SetName("2D Texture");
            _3DPlan.Run();
            GlobalList.Add(_3DPlan);

            foreach (var item in GlobalList)
                MyWorld.AddGeometric3DObject(item);

            //  MyWorld.AddLight(Color.White);

            V3D.SetInputData(MyWorld);
            V3D.Run();

            cDisplayToWindow DTW = new cDisplayToWindow();
            DTW.SetInputData(V3D.GetOutPut());
            DTW.Title = "2D texture (" + this.AssociatedImage.Name + ")";
            DTW.Run();
            DTW.Display();
        }
Esempio n. 8
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        public cFeedBackMessage Run(c3DNewWorld _3DWorld)
        {
            if (this.Input == null)
            {
                FeedBackMessage.IsSucceed = false;
                FeedBackMessage.Message = "No input data table defined.";
                return FeedBackMessage;
            }

            ListObjects = new cListGeometric3DObject("Axis MetaObject");
            cExtendedList ListLenghts = new cExtendedList();
            double MinLenght;
            cPoint3D Pt1 = null;
            cPoint3D Pt2 = null;
            cPoint3D Pt3 = null;

            if (this.Input.Count == 1)
            {
                cPoint3D Pt0 = new cPoint3D(this.Input[0][0], 0, 0);
                Pt1 = new cPoint3D(this.Input[0][1], 0, 0);
                ListLenghts.Add(Pt0.DistTo(Pt1));

                MinLenght = ListLenghts.Min();

                if (MinLenght == 0) MinLenght = 1;

                c3DLine XAxis = new c3DLine(Pt0, Pt1);
                XAxis.Tag = this.Input[0].Tag;
                XAxis.SetName("Axis - " + this.Input[0].Name);
                ListObjects.AddObject(XAxis);

            }
            else if (this.Input.Count == 2)
            {
                cPoint3D Pt0 = new cPoint3D(this.Input[0][0], this.Input[1][0], 0);
                Pt1 = new cPoint3D(this.Input[0][1], this.Input[1][0], 0);
                ListLenghts.Add(Pt0.DistTo(Pt1));
                Pt2 = new cPoint3D(this.Input[0][0], this.Input[1][1], 0);
                ListLenghts.Add(Pt0.DistTo(Pt2));

                MinLenght = ListLenghts.Min();

                if (MinLenght == 0) MinLenght = 1;

                c3DLine XAxis = new c3DLine(Pt0, Pt1);
                XAxis.Tag = this.Input[0].Tag;
                XAxis.SetName("Axis - " + this.Input[0].Name);
                ListObjects.AddObject(XAxis);

                c3DLine YAxis = new c3DLine(Pt0, Pt2);
                YAxis.Tag = this.Input[1].Tag;
                YAxis.SetName("Axis - " + this.Input[1].Name);
                ListObjects.AddObject(YAxis);

            }
            else
            {
                cPoint3D Pt0 = new cPoint3D(this.Input[0][0], this.Input[1][0], this.Input[2][0]);
                Pt1 = new cPoint3D(this.Input[0][1], this.Input[1][0], this.Input[2][0]);
                ListLenghts.Add(Pt0.DistTo(Pt1));

                Pt2 = new cPoint3D(this.Input[0][0], this.Input[1][1], this.Input[2][0]);
                ListLenghts.Add(Pt0.DistTo(Pt2));

                Pt3 = new cPoint3D(this.Input[0][0], this.Input[1][0], this.Input[2][1]);
                ListLenghts.Add(Pt0.DistTo(Pt3));

                MinLenght = ListLenghts.Min();

                if (MinLenght == 0) MinLenght = 1;

                c3DLine XAxis = new c3DLine(Pt0, Pt1,Color.Black);
                XAxis.Tag = this.Input[0].Tag;
                XAxis.SetName("Axis - " + this.Input[0].Name);

                ListObjects.AddObject(XAxis);

                c3DLine YAxis = new c3DLine(Pt0, Pt2,Color.Black);
                YAxis.Tag = this.Input[1].Tag;
                YAxis.SetName("Axis - " + this.Input[1].Name);
                ListObjects.AddObject(YAxis);

                c3DLine ZAxis = new c3DLine(Pt0, Pt3,Color.Black);
                ZAxis.Tag = this.Input[2].Tag;
                ZAxis.SetName("Axis - " + this.Input[2].Name);
                ListObjects.AddObject(ZAxis);

            }

            #region draw text
            double TextScale = MinLenght;

            if (MinLenght == 1) TextScale = 1;

            cPoint3D PosText = Pt1;

            // display the axis name
            c3DText TmpText = new c3DText(_3DWorld, this.Input[0].Name, PosText, Color.Black, 0.02 * TextScale);
            TmpText.Tag = this.Input[0].Tag;
            ListObjects.AddObject(TmpText);

            // MinX
            PosText = new cPoint3D(0, 0, 0);

            PosText.X = this.Input[0][0];
            if (this.Input.Count > 1) PosText.Y = this.Input[1][0];
            if (this.Input.Count > 2) PosText.Z = this.Input[2][0] - TextScale * 0.03;

            ListObjects.AddObject(new c3DText(_3DWorld, this.Input[0][0].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));

            // MaxX
            PosText.X = this.Input[0][1];
            if (this.Input.Count > 1) PosText.Y = this.Input[1][0];
            if (this.Input.Count > 2) PosText.Z = this.Input[2][0] - TextScale * 0.03;

            if (this.Input.Count > 1) ListObjects.AddObject(new c3DText(_3DWorld, this.Input[0][1].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));

            if (Pt2 != null)
            {
                PosText = Pt2;
                TmpText = new c3DText(_3DWorld, this.Input[1].Name, PosText, Color.Black, 0.02 * TextScale);
                TmpText.Tag = this.Input[1].Tag;
                ListObjects.AddObject(TmpText);

                // MinY
                PosText.X = this.Input[0][0] - TextScale * 0.03;// + TextScale*0.02;
                if (this.Input.Count > 1) PosText.Y = this.Input[1][0];// -TextScale * 0.03;
                if (this.Input.Count > 2) PosText.Z = this.Input[2][0] - TextScale * 0.03;
                ListObjects.AddObject(new c3DText(_3DWorld, this.Input[1][0].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));

                PosText.X = this.Input[0][0] - TextScale * 0.03;// + TextScale*0.02;
                if (this.Input.Count > 1) PosText.Y = this.Input[1][1];// -TextScale * 0.03;
                if (this.Input.Count > 2) PosText.Z = this.Input[2][0] - TextScale * 0.03;
                ListObjects.AddObject(new c3DText(_3DWorld, this.Input[1][1].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));
            }

            if (Pt3 != null)
            {

                PosText = Pt3;
                TmpText = new c3DText(_3DWorld, this.Input[2].Name, /*new cPoint3D(-0.04, -0.04, 0.45)*/ PosText, Color.Black, 0.02 * TextScale);
                TmpText.Tag = this.Input[2].Tag;
                ListObjects.AddObject(TmpText);

                PosText.X = this.Input[0][0] - TextScale * 0.03;// + TextScale*0.02;
                PosText.Y = this.Input[1][0];// -TextScale * 0.03;
                PosText.Z = this.Input[2][0];
                ListObjects.AddObject(new c3DText(_3DWorld, this.Input[2][0].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));

                PosText.X = this.Input[0][0] - TextScale * 0.03;// + TextScale*0.02;
                PosText.Y = this.Input[1][0];// -TextScale * 0.03;
                PosText.Z = this.Input[2][1];

                ListObjects.AddObject(new c3DText(_3DWorld, this.Input[2][1].ToString("N3"), PosText, Color.DimGray, 0.01 * TextScale));
            }
            #endregion

            return base.FeedBackMessage;
        }
Esempio n. 9
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        public cFeedBackMessage Run(c3DNewWorld _3DWorld)
        {
            if (base.Start() == false)
            {
                base.FeedBackMessage.IsSucceed = false;
                return base.FeedBackMessage;
            }

            #region Properties Management
            object _firstValue = base.ListProperties.FindByName("Thresold");
            double Thresold = 0.5;
            if (_firstValue == null)
            {
                base.GenerateError("-Thresold- not found !");
                return base.FeedBackMessage;
            }
            try
            {
                cProperty TmpProp = (cProperty)_firstValue;
                Thresold = (double)TmpProp.GetValue();
            }
            catch (Exception)
            {
                base.GenerateError("-Thresold- cast didn't work");
                return base.FeedBackMessage;
            }

            _firstValue = base.ListProperties.FindByName("Split objects ?");
            bool IsSplit = false;
            if (_firstValue == null)
            {
                base.GenerateError("-Split objects ?- not found !");
                return base.FeedBackMessage;
            }
            try
            {
                cProperty TmpProp = (cProperty)_firstValue;
                IsSplit = (bool)TmpProp.GetValue();
            }
            catch (Exception)
            {
                base.GenerateError("-Split objects ?- cast didn't work");
                return base.FeedBackMessage;
            }
            #endregion

            ListObjects = new cListGeometric3DObject("");

            if (IsSplit == false)
            {
                c3DMeshObject MyMesh = null;

                if (this.VTKInput == null)
                {
                    MyMesh = new c3DMeshObject(this.Input, Thresold);
                }
                else
                {
                    MyMesh = new c3DMeshObject(this.VTKInput, (int)Thresold);

                }
                MyMesh.Create(Color.Aqua, this.Pos );
                ListObjects.Name = MyMesh.GetName() + " metaobject";
                ListObjects.Add(MyMesh);

            }
            else
            {
                // ok that's a little bit more complicated now
                // first we need to binarize the image
                cImageSegmentationThreshold IST = new cImageSegmentationThreshold();
                IST.ListProperties.FindByName("Threshold").SetNewValue(Thresold);
                cImage SourceImage = new cImage(this.Input, false);
                IST.SetInputData(SourceImage);
                IST.Run();

                // now perform image labeling
                cImage BinImage = IST.GetOutPut();
                cImage LabeledImage = new cImage(BinImage, false);
                ConnectedComponentSet CCS = new ConnectedComponentSet(BinImage,LabeledImage,SourceImage,  0, eConnectivity.THREED_6, 0, float.MaxValue);

                Random RD = new Random();

                int IdxObj = 1;
                // loop over each object
                int NumObj = CCS.Count;

                ListObjects.Name = "T_" + Thresold + " [" + SourceImage.Name + " Metaobject";

                for(int i = 0;i<NumObj;i++)
                {
                    ConnectedVoxels item = CCS[i];

                 //   if (item.Volume <= 1) continue;

                    List<cPoint3D> ExtremePts = item.GetExtremaPoints();
                    // crop the labeled image
                    cImage TmpIm = LabeledImage.Crop(ExtremePts[0], ExtremePts[1]);

                    // we have to clean the cropped image to prevent any overlapping object to be segmented
                    for (int Pix = 0; Pix < TmpIm.ImageSize; Pix++)
                    {
                        if ((TmpIm.SingleChannelImage[0].Data[Pix] > 0) && (TmpIm.SingleChannelImage[0].Data[Pix] != IdxObj)) TmpIm.SingleChannelImage[0].Data[Pix] = 0;
                    }

                    // update the position of the object
                    cPoint3D NewPos = ExtremePts[0]*SourceImage.Resolution;

                    c3DMeshObject MyMesh = new c3DMeshObject(TmpIm.SingleChannelImage[0], 0.5);
                    MyMesh.Create(Color.FromArgb(RD.Next(255), RD.Next(255), RD.Next(255)), NewPos);

                    MyMesh.SetName(MyMesh.GetName() + "_" + IdxObj);
                    MyMesh.AssociatedConnectedComponent = item;
                    ListObjects.AddObject(MyMesh);

                    IdxObj++;
                }

            }
            return base.FeedBackMessage;
        }
Esempio n. 10
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        private void GenerateGraph()
        {
            V3D = new cViewer3D();
            MyWorld = new c3DNewWorld(new cPoint3D(1, 1, 1), new cPoint3D(1, 1, 1));

            cListGeometric3DObject GlobalList = new cListGeometric3DObject("Elevation Map MetaObject");

            if(this.Input!=null)
            foreach (var item in this.Input)
            {
                c3DElevationMap _3DMap = new c3DElevationMap(new cPoint3D(-this.Input[0].Count / 2, -this.Input[0][0].Count / 2, 0), item, this.LUT);
                _3DMap.SetName("Elevation Map [" + item.Name +"]");
                GlobalList.Add(_3DMap);
            }

            if (this.InputImage != null)
            {
                for (int i = 0; i < this.InputImage.GetNumChannels(); i++)
                {
                    c3DElevationMap _3DMapFromImage = new c3DElevationMap(new cPoint3D(0, 0, 0), this.InputImage, i, 0);
                    if(this.InputImage.AssociatedImagePanel!=null)
                    _3DMapFromImage.SetOpacity(this.InputImage.AssociatedImagePanel.LUTManager.GetImageDisplayProperties().ListOpacity[i]/100.0);
                    _3DMapFromImage.SetName("Elevation Map [" + this.InputImage.SingleChannelImage[i].Name+"]");
                    GlobalList.Add(_3DMapFromImage);
                }
            }

            foreach (var item in GlobalList)
            {
                MyWorld.AddGeometric3DObject(item);
            }

            MyWorld.BackGroundColor = cGlobalInfo.OptionsWindow.FFAllOptions.panelFor3DBackColor.BackColor;
            V3D.SetInputData(MyWorld);
            V3D.Run();

            #region obsolete
            //// get a reference to the renderwindow of our renderWindowControl1
            //vtkRenderWindow RenderWindow = renderWindowControl1.RenderWindow;
            //// get a reference to the renderer
            //vtkRenderer Renderer = RenderWindow.GetRenderers().GetFirstRenderer();
            //vtkPoints points = vtkPoints.New();

            //double MaxZ = this.Input.Max();
            //double MinZ = this.Input.Min();

            //for (int IdxX = 0; IdxX < this.Input.Count; IdxX++)
            //    for (int IdxY = 0; IdxY < this.Input[IdxX].Count; IdxY++)
            //    {
            //        double Value = ((this.Input[IdxX][this.Input[IdxX].Count- IdxY-1] - MinZ) / (MaxZ - MinZ) * this.Input.Count) / 5;
            //        points.InsertNextPoint(IdxX, IdxY, Value);
            //    }

            //double[] bounds = points.GetBounds();

            //// Add the grid points to a polydata object
            //vtkPolyData inputPolyData = vtkPolyData.New();
            //inputPolyData.SetPoints(points);

            //// Triangulate the grid points
            //vtkDelaunay2D delaunay = vtkDelaunay2D.New();
            //delaunay.SetInput(inputPolyData);
            //delaunay.Update();

            //vtkElevationFilter elevationFilter = vtkElevationFilter.New();
            //elevationFilter.SetInputConnection(delaunay.GetOutputPort());
            //elevationFilter.SetLowPoint(0.0, 0.0, bounds[5]);
            //elevationFilter.SetHighPoint(0.0, 0.0, bounds[4]);
            //elevationFilter.Update();

            //vtkPolyData output = vtkPolyData.New();
            //output.ShallowCopy(vtkPolyData.SafeDownCast(elevationFilter.GetOutput()));

            //// Generate the colors for each point based on the color map
            //vtkUnsignedCharArray colors = vtkUnsignedCharArray.New();
            //colors.SetNumberOfComponents(3);
            //colors.SetName("Colors");
            //output.GetPointData().AddArray(colors);

            //// Visualize
            //vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
            //mapper.SetInput(output);

            //// Create the color map
            //vtkLookupTable colorLookupTable = vtkLookupTable.New();
            //colorLookupTable.Build();

            //if (LUT == null)
            //{
            //    cLUT MyLut = new cLUT();
            //    LUT = MyLut.LUT_JET;
            //}

            ////colorLookupTable.SetValueRange(1,0);//bounds[0], bounds[1]);

            //double LUTSize = LUT[0].Length;
            //colorLookupTable.SetNumberOfTableValues((int)LUTSize - 1);

            //for (int i = 0; i < (int)LUTSize - 1; i++)
            //{
            //    colorLookupTable.SetTableValue((int)LUTSize - 1 - i-1, this.LUT[0][i] / LUTSize, this.LUT[1][i] / LUTSize, this.LUT[2][i] / LUTSize, 1);
            //}

            ////colorLookupTable.SetSaturationRange(0, 0);
            ////colorLookupTable.SetTableRange(bounds[4], bounds[5]);
            ////table.SetRange(range[0], range[1]); //shoul here not be the minimum/maximum possible of "data"?
            //// colorLookupTable.SetRampToLinear();
            //colorLookupTable.Build();

            //mapper.SetLookupTable(colorLookupTable);

            //vtkActor NewActor = vtkActor.New();
            //NewActor.SetMapper(mapper);
            //Renderer.AddActor(NewActor);

            //// set background color
            //Renderer.SetBackground(BackGroundColor.R / 255.0, BackGroundColor.G / 255.0, BackGroundColor.B / 255.0);

            //// ensure all actors are visible (in this example not necessarely needed,
            //// but in case more than one actor needs to be shown it might be a good idea)
            //Renderer.ResetCamera();
            #endregion
        }