//============================================================================* // VerifyLoad() //============================================================================* public bool VerifyLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder) { if (Load == null) { return(false); } //----------------------------------------------------------------------------* // See if we need to show this load regardless of other considerations //----------------------------------------------------------------------------* if (m_fShowBatchLoad && m_Batch.Load.CompareTo(Load) == 0) { return(true); } //----------------------------------------------------------------------------* // Check Filters //----------------------------------------------------------------------------* if ((eFirearmType != cFirearm.eFireArmType.None && Load.FirearmType != eFirearmType) || (Caliber != null && Load.Caliber.CompareTo(Caliber) != 0) || (Bullet != null && Load.Bullet.CompareTo(Bullet) != 0) || (Powder != null && Load.Powder.CompareTo(Powder) != 0)) { return(false); } //----------------------------------------------------------------------------* // Check Inventory //----------------------------------------------------------------------------* if (!m_DataFiles.VerifyLoadQuantities(m_Batch, Load)) { return(false); } //----------------------------------------------------------------------------* // Make sure the caliber is not hidden //----------------------------------------------------------------------------* if (m_DataFiles.Preferences.HideUncheckedCalibers && !Load.Caliber.Checked) { return(false); } //----------------------------------------------------------------------------* // Make sure the supplies are not hidden //----------------------------------------------------------------------------* if (m_DataFiles.Preferences.HideUncheckedSupplies) { if (!Load.Bullet.Checked || !Load.Powder.Checked || !Load.Primer.Checked || !Load.Case.Checked) { return(false); } } return(true); }