private void Start() { Init(cDataManager.INSTANCE.PLAYER.m_hp, 6.0f, cDataManager.INSTANCE.PLAYER.m_Attack); m_camera = new cCheckOutCamera(gameObject); m_ColliderPower.SetActive(false); m_ColliderMagnet.SetActive(false); }
private void OnEnable() { Init(20000.0f, 2.0f, 100.0f); m_camera = new cCheckOutCamera(gameObject); m_isOn = false; m_isDownAttack = false; m_direction = new Vector3(1, 1, 0); StartCoroutine("CoMakeHP"); }
public void Setting(string _itemName) { Init(100.0f, 2.0f, 25.0f); m_camera = new cCheckOutCamera(gameObject); m_item = cItem_Factory.MakeItem(_itemName); GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(cItem_Factory.MakePath(_itemName)); transform.localScale = new Vector3(0.05f, 0.05f, 0.05f); m_radNormalVec = (float)UnityEngine.Random.Range(-1, 2); m_radNormalVec2 = (float)UnityEngine.Random.Range(0.5f, 2); m_direction = 1; m_graity = 0.0f; m_isMagnet = false; }
private void Awake() { m_graity = 0.0f; Init(100.0f, 1.5f, 50.0f); m_camera = new cCheckOutCamera(gameObject); }
private void Awake() { m_camera = new cCheckOutCamera(gameObject); }
private void Awake() { Init(100.0f, 3.3f, 25.0f); m_camera = new cCheckOutCamera(gameObject); }