// Use this for initialization void Start() { Listener = bvr_Listener.Get; _centerPosition = new Vector2(Screen.width / 2, Screen.height / 2); Subscribe(); foreach (var obj in Pyramids) { obj.Rotate(new Vector3(0, 1, 0), 100); } DirLight1.Rotate(new Vector3(0, 1, 0), 5); Anim1.PlayAnimation(); }
// Use this for initialization void Start() { Listener = bvr_Listener.Get; if (rgcontrol == null) { rgcontrol = gameObject.GetComponent <RigidbodyFirstPersonController>(); } if (Listener.IsConnected()) { rgcontrol.enabled = false; } Subscribe(); var oldRotation = gameObject.transform.rotation; }