// Use this for initialization void Start() { GameObject hero = GameObject.FindGameObjectWithTag("hero"); hero_Script = hero.GetComponent <heroScript>(); GameObject enemy = GameObject.FindGameObjectWithTag("enemy"); _textAP.text = "" + actionPoint; button_Script = buttonManager_GameObject.GetComponent <buttonManager>(); _numReverseTurn = 0; _numFreeze = 0; onTrigger = false; _isFixReverse = false; _isReverse = false; starImage.gameObject.SetActive(false); fixCircleReverse.gameObject.SetActive(false); fixCirclePause.gameObject.SetActive(false); freezeButton.interactable = false; if (ChooseFeature[0]) { freezeButton.interactable = true; } if (ChooseFeature[1]) { starImage.gameObject.SetActive(true); _textStar.text = "" + countStarWin; } if (ChooseFeature[2]) { print("fixActionPointTurn" + fixActionPointTurn); _fixReversetext.text = "" + fixActionPointTurn; fixCircleReverse.gameObject.SetActive(true); } if (ChooseFeature[4]) { _fixFreezetext.text = "" + fixNumFreeze; fixCirclePause.gameObject.SetActive(true); } endGameImageWin.gameObject.SetActive(false); endGameImageLose.gameObject.SetActive(false); //restartGame.gameObject.SetActive(false); }
public void AddPickedNumbersFromPickedArray(buttonManager pickedArray) { OneGame addToOnegame = new OneGame(); addToOnegame.day_time = DateTime.Now.ToString(); for (int i = 0; i < pickedArray.current_enrolled_number; i++) { PickedNumbersToOneGame inst_Numbers = new PickedNumbersToOneGame(); for (int number = 0; number < 6; number++) { inst_Numbers.picked_numbers[number] = pickedArray.pickedArrays[i].picked_numbers[number]; } addToOnegame.picked_game.Add(inst_Numbers); } AddOneGames(addToOnegame); }
// Start is called before the first frame update void Start() { BMscript = GameObject.Find("EventSystem").GetComponent <buttonManager>(); }
public void Start() { Main_Script = Main_GameObject.GetComponent <Main>(); //MAIN buttonManager_Script = buttonManager_GameObject.GetComponent <buttonManager>(); }
// Start is called before the first frame update void Start() { BMscript = GameObject.Find("EventSystem").GetComponent <buttonManager>(); isPicked = false; image = gameObject.GetComponent <Image>(); }
void Awake() { Instance = this; DontDestroyOnLoad(Instance); }