Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        GameObject hero = GameObject.FindGameObjectWithTag("hero");

        hero_Script = hero.GetComponent <heroScript>();
        GameObject enemy = GameObject.FindGameObjectWithTag("enemy");

        _textAP.text = "" + actionPoint;

        button_Script = buttonManager_GameObject.GetComponent <buttonManager>();

        _numReverseTurn = 0;
        _numFreeze      = 0;
        onTrigger       = false;
        _isFixReverse   = false;
        _isReverse      = false;

        starImage.gameObject.SetActive(false);

        fixCircleReverse.gameObject.SetActive(false);

        fixCirclePause.gameObject.SetActive(false);
        freezeButton.interactable = false;

        if (ChooseFeature[0])
        {
            freezeButton.interactable = true;
        }
        if (ChooseFeature[1])
        {
            starImage.gameObject.SetActive(true);
            _textStar.text = "" + countStarWin;
        }
        if (ChooseFeature[2])
        {
            print("fixActionPointTurn" + fixActionPointTurn);
            _fixReversetext.text = "" + fixActionPointTurn;
            fixCircleReverse.gameObject.SetActive(true);
        }
        if (ChooseFeature[4])
        {
            _fixFreezetext.text = "" + fixNumFreeze;
            fixCirclePause.gameObject.SetActive(true);
        }

        endGameImageWin.gameObject.SetActive(false);
        endGameImageLose.gameObject.SetActive(false);
        //restartGame.gameObject.SetActive(false);
    }
Esempio n. 2
0
    public void AddPickedNumbersFromPickedArray(buttonManager pickedArray)
    {
        OneGame addToOnegame = new OneGame();

        addToOnegame.day_time = DateTime.Now.ToString();
        for (int i = 0; i < pickedArray.current_enrolled_number; i++)
        {
            PickedNumbersToOneGame inst_Numbers = new PickedNumbersToOneGame();
            for (int number = 0; number < 6; number++)
            {
                inst_Numbers.picked_numbers[number] = pickedArray.pickedArrays[i].picked_numbers[number];
            }
            addToOnegame.picked_game.Add(inst_Numbers);
        }

        AddOneGames(addToOnegame);
    }
 // Start is called before the first frame update
 void Start()
 {
     BMscript = GameObject.Find("EventSystem").GetComponent <buttonManager>();
 }
Esempio n. 4
0
 public void Start()
 {
     Main_Script          = Main_GameObject.GetComponent <Main>(); //MAIN
     buttonManager_Script = buttonManager_GameObject.GetComponent <buttonManager>();
 }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     BMscript = GameObject.Find("EventSystem").GetComponent <buttonManager>();
     isPicked = false;
     image    = gameObject.GetComponent <Image>();
 }
Esempio n. 6
0
 void Awake()
 {
     Instance = this;
     DontDestroyOnLoad(Instance);
 }