Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        //cash
        //transform cash
        cashTransform = transform;

        //hiari controller
        hiariCtr = GameObject.Find("btl_hiariController");
        hac      = hiariCtr.GetComponent <btl_hiariController> ();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //camera controller
        cameraCtr = Camera.main.GetComponent <btl_cameraController>();

        //display controller
        displayCtr = GameObject.Find("btl_displayController");
        dsc        = displayCtr.GetComponent <btl_displayController> ();

        //scene controller
        sceneCtr = GameObject.Find("btl_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("btl_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //stage controller
        stageCtr = GameObject.Find("btl_stageController");
        stc      = stageCtr.GetComponent <btl_stageController> ();

        //playercontroller
        playerCtr = GameObject.Find("btl_playerController");
        plc       = playerCtr.GetComponent <btl_playerController> ();

        //hiari controller
        hiariCtr = GameObject.Find("btl_hiariController");
        hac      = hiariCtr.GetComponent <btl_hiariController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //result
        result = false;

        //pause
        pause         = false;
        backTimeScale = 1.0f;
        tapCansel     = false;

        //cmn data init
        cmn_staticData.Instance.btl_initCmnData();
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("btl_mainController");
        mc      = mainCtr.GetComponent <btl_mainController> ();

        //playercontroller
        playerCtr = GameObject.Find("btl_playerController");
        plc       = playerCtr.GetComponent <btl_playerController> ();

        //hiaricontroller
        hiariCtr = GameObject.Find("btl_hiariController");
        hac      = hiariCtr.GetComponent <btl_hiariController> ();

        //move
        movseq = movbattle;
        movcnt = 0;
        //posdir
        postdir     = 0.0f;     //target camera pos dir
        poscdir     = 0.0f;     //current camera pos dir
        firstposdir = true;
        //dir
        tdir     = 0.0f;        //target camera angle
        cdir     = 0.0f;        //current camera angle
        firstdir = true;

        //hiari info
        hsmove = false;
    }