public btCollisionConfiguration getCollisionConfiguration() { global::System.IntPtr cPtr = BulletPINVOKE.btCollisionDispatcher_getCollisionConfiguration__SWIG_0(swigCPtr); btCollisionConfiguration ret = (cPtr == global::System.IntPtr.Zero) ? null : new btCollisionConfiguration(cPtr, false); return(ret); }
public override void Initialise(IMesher meshmerizer, IConfigSource config) { mesher = meshmerizer; // m_config = config; /* * if (Environment.OSVersion.Platform == PlatformID.Unix) * { * m_log.Fatal("[BulletDotNET]: This configuration is not supported on *nix currently"); * Thread.Sleep(5000); * Environment.Exit(0); * } */ m_broadphase = new btAxisSweep3(worldAabbMin, worldAabbMax, 16000); m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_solver = new btSequentialImpulseConstraintSolver(); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); m_world.setGravity(m_gravity); EnableCollisionInterface(); }
public btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration) : this(BulletPINVOKE.new_btDiscreteDynamicsWorld(btDispatcher.getCPtr(dispatcher), btBroadphaseInterface.getCPtr(pairCache), btConstraintSolver.getCPtr(constraintSolver), btCollisionConfiguration.getCPtr(collisionConfiguration)), true) { }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(btCollisionConfiguration obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public btCollisionDispatcher(btCollisionConfiguration collisionConfiguration) : this(BulletPINVOKE.new_btCollisionDispatcher(btCollisionConfiguration.getCPtr(collisionConfiguration)), true) { }
public void setCollisionConfiguration(btCollisionConfiguration config) { BulletPINVOKE.btCollisionDispatcher_setCollisionConfiguration(swigCPtr, btCollisionConfiguration.getCPtr(config)); }
btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
public override void PostInitialise(IConfigSource config) { //m_config = config; if (config != null) { IConfig physicsconfig = config.Configs["BulletPhysicsSettings"]; if (physicsconfig != null) { gravityx = physicsconfig.GetFloat("world_gravityx", 0f); gravityy = physicsconfig.GetFloat("world_gravityy", 0f); gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); avDensity = physicsconfig.GetFloat("av_density", 80f); avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); //contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 4); geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); if (Environment.OSVersion.Platform == PlatformID.Unix) { avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 65f); avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 25); avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); } else { avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 65f); avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 25); avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 2000000f); bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 2f); } forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); } } lock (BulletLock) { worldAabbMax = new btVector3(m_region.RegionSizeX + 10f, m_region.RegionSizeY + 10f, m_region.RegionSizeZ); m_broadphase = new btAxisSweep3(worldAabbMin, worldAabbMax, 16000); m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_solver = new btSequentialImpulseConstraintSolver(); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); m_world.setGravity(m_gravity); EnableCollisionInterface(); } }
public btCollisionWorld(btDispatcher dispatcher, btBroadphaseInterface broadphasePairCache, btCollisionConfiguration collisionConfiguration) : this(BulletPINVOKE.new_btCollisionWorld(btDispatcher.getCPtr(dispatcher), btBroadphaseInterface.getCPtr(broadphasePairCache), btCollisionConfiguration.getCPtr(collisionConfiguration)), true) { }