public void OnGameSetAuto(bs.gameddz.set_auto rsp) { }
public void ProcessGameData(byte[] buff, uint data_id) { System.IO.Stream stream = new System.IO.MemoryStream(buff); switch (data_id) { case (uint)bs.gameddz.CMDID_Gameddz.IDGameBegin: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameDealCards: { bs.gameddz.deal_cards rsp = Serializer.Deserialize <bs.gameddz.deal_cards>(stream); OnGameDealCards(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameTurnToPlayer: { bs.gameddz.turn_to_player rsp = Serializer.Deserialize <bs.gameddz.turn_to_player>(stream); OnGameTurnToPlayer(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameBidScore: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameBidScoreEnd: { bs.gameddz.bid_socre_end rsp = Serializer.Deserialize <bs.gameddz.bid_socre_end>(stream); OnGameBidScoreEnd(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameOutCardsReq: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameOutCardsReply: { bs.gameddz.out_cards_reply rsp = Serializer.Deserialize <bs.gameddz.out_cards_reply>(stream); OnGameOutCardsReply(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameSeenDataReq: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameEnd: { bs.gameddz.game_end rsp = Serializer.Deserialize <bs.gameddz.game_end>(stream); OnGameEnd(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameDataReq: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameSetAuto: { bs.gameddz.set_auto rsp = Serializer.Deserialize <bs.gameddz.set_auto>(stream); OnGameSetAuto(rsp); } break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameExpression: break; case (uint)bs.gameddz.CMDID_Gameddz.IDGameScoreChage: break; case (uint)bs.gameddz.CMDID_Gameddz.IDCardsForRobots: break; default: break; } }