public DungeonRoomEditorForm(ref XmlDocument general_rooms, string general_paths) { InitializeComponent(); roomwidth = 5; roomheight = 5; doodads = new List <doodad_type>(); doodad_coords = new List <matrix_coord>(); doodad_appearance_chances = new List <int>(); monsters = new List <monster_type>(); monster_coords = new List <matrix_coord>(); monster_appearance_chances = new List <int>(); general_room_list = general_rooms; general_room_path = general_paths; current_brush_mode = brush_mode.None; general_room_list = general_rooms; general_room_path = general_paths; reset_picture_and_matrix(); }
private void picture_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; string tagData = pb.Tag.ToString(); current_brush_mode = brush_mode.Tiles; switch (tagData) { case "StoneFloor": current_tile = tile_type.Stone_Floor; current_tile_img = stn_floor_brush.Image; break; case "StoneWall": current_tile = tile_type.Stone_Wall; current_tile_img = stn_wall_brush.Image; break; case "Gravel": current_tile = tile_type.Gravel; current_tile_img = gravel_brush.Image; break; case "DirtFloor": current_tile = tile_type.Dirt_Floor; current_tile_img = dirt_floor_brush.Image; break; case "DirtWall": current_tile = tile_type.Dirt_Wall; current_tile_img = dirt_wall_brush.Image; break; case "ShallowWater": current_tile = tile_type.Shallow_Water; current_tile_img = shallow_water_brush.Image; break; case "DeepWater": current_tile = tile_type.Deep_Water; current_tile_img = deep_water_brush.Image; break; case "ShallowBlood": current_tile = tile_type.Shallow_Blood; current_tile_img = shallow_blood_brush.Image; break; case "VoidTile": current_tile = tile_type.Void; current_tile_img = void_tile_brush.Image; break; } }
private void doodad_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_doodad_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Doodads; switch (c_doodad_name) { case "BloodSplat": current_doodad = doodad_type.Blood_Splatter; current_doodad_img = blood_splatter_brush.Image; break; case "Armor": current_doodad = doodad_type.Armor_Suit; current_doodad_img = armor_suit_brush.Image; break; case "DestroyedArmor": current_doodad = doodad_type.Destroyed_Armorsuit; current_doodad_img = destroyed_armor_brush.Image; break; case "Cage": current_doodad = doodad_type.Cage; current_doodad_img = cage_brush.Image; break; case "Altar": current_doodad = doodad_type.Altar; current_doodad_img = altar_brush.Image; break; case "CorpsePile": current_doodad = doodad_type.Corpse_Pile; current_doodad_img = corpse_pile_brush.Image; break; case "Bookshelf": current_doodad = doodad_type.Bookshelf; current_doodad_img = bookshelf_brush.Image; break; case "DestroyedBookshelf": current_doodad = doodad_type.Destroyed_Bookshelf; current_doodad_img = destroyed_bookshelf_brush.Image; break; } }
private void monster_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_monster_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Monsters; switch (c_monster_name) { case "Zombie": current_monster = monster_type.Zombie; current_monster_img = zombie_brush.Image; break; case "ZombieFanatic": current_monster = monster_type.Zombie_Fanatic; current_monster_img = zombie_fanatic_brush.Image; break; case "GoreHound": current_monster = monster_type.Gore_Hound; current_monster_img = gore_hound_brush.Image; break; case "GoreWolf": current_monster = monster_type.Gore_Wolf; current_monster_img = gore_wolf_brush.Image; break; case "Necromancer": current_monster = monster_type.Necromancer; current_monster_img = necro_brush.Image; break; case "Boneyard": current_monster = monster_type.Boneyard; current_monster_img = boneyard_brush.Image; break; case "ArmoredSkel": current_monster = monster_type.Armored_Skeleton; current_monster_img = arm_skel_brush.Image; break; case "Skel": current_monster = monster_type.Skeleton; current_monster_img = skel_brush.Image; break; case "VoidWraith": current_monster = monster_type.Void_Wraith; current_monster_img = void_wraith_brush.Image; break; case "Ghost": current_monster = monster_type.Ghost; current_doodad_img = ghost_brush.Image; break; case "RedKnight": current_monster = monster_type.Red_Knight; current_monster_img = red_knight_brush.Image; break; case "HollowKnight": current_monster = monster_type.Hollow_Knight; current_monster_img = hollow_knight_brush.Image; break; } }
public DungeonRoomEditorForm(ref XmlDocument general_rooms, string general_paths) { InitializeComponent(); roomwidth = 5; roomheight = 5; hall_anchors = new List<matrix_coord>(); boss_spawns = new List<matrix_coord>(); doodads = new List<doodad_type>(); doodad_coords = new List<matrix_coord>(); doodad_appearance_chances = new List<int>(); monsters = new List<monster_type>(); monster_coords = new List<matrix_coord>(); monster_appearance_chances = new List<int>(); monster_families = new List<monster_family_type>(); m_family_coords = new List<matrix_coord>(); m_family_appearance_chances = new List<int>(); general_room_list = general_rooms; general_room_path = general_paths; current_brush_mode = brush_mode.None; general_room_list = general_rooms; general_room_path = general_paths; reset_picture_and_matrix(); }
//Click events private void picture_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; string tagData = pb.Tag.ToString(); current_brush_mode = brush_mode.Tiles; current_tile_img = pb.Image; switch (tagData) { case "StoneFloor": current_tile = tile_type.Stone_Floor; break; case "StoneWall": current_tile = tile_type.Stone_Wall; break; case "Gravel": current_tile = tile_type.Gravel; break; case "DirtFloor": current_tile = tile_type.Dirt_Floor; break; case "DirtWall": current_tile = tile_type.Dirt_Wall; break; case "ShallowWater": current_tile = tile_type.Shallow_Water; break; case "DeepWater": current_tile = tile_type.Deep_Water; break; case "ShallowBlood": current_tile = tile_type.Shallow_Blood; break; case "VoidTile": current_tile = tile_type.Void; break; case "Shallow_Sewage": current_tile = tile_type.Shallow_Sewage; break; case "Deep_Sewage": current_tile = tile_type.Deep_Sewage; break; case "Entrance": current_tile = tile_type.Entrance; break; case "Exit": current_tile = tile_type.Exit; break; case "RubbleFloor": current_tile = tile_type.Rubble_Floor; break; } }
private void monster_family_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_monster_family_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Monster_Family; current_m_family_img = pb.Image; switch (c_monster_family_name) { case "Skeleton": c_monster_family = monster_family_type.Skeleton; break; case "Large_Undead": c_monster_family = monster_family_type.Large_Undead; break; case "Mimic": c_monster_family = monster_family_type.Mimic; break; case "Goredog": c_monster_family = monster_family_type.Goredog; break; case "Grendel": c_monster_family = monster_family_type.Grendel; break; case "Ghost": c_monster_family = monster_family_type.Ghost; break; case "Necromancer": c_monster_family = monster_family_type.Necromancer; break; case "SpiritKnight": c_monster_family = monster_family_type.SpiritKnight; break; case "Spirit": c_monster_family = monster_family_type.Spirit; break; case "Zombie": c_monster_family = monster_family_type.Zombie; break; } }
private void monster_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_monster_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Monsters; current_monster_img = pb.Image; switch (c_monster_name) { case "Zombie": current_monster = monster_type.Zombie; break; case "ZombieFanatic": current_monster = monster_type.ZombieFanatic; break; case "GoreHound": current_monster = monster_type.GoreHound; break; case "GoreWolf": current_monster = monster_type.GoreWolf; break; case "Necromancer": current_monster = monster_type.Necromancer; break; case "Boneyard": current_monster = monster_type.Boneyard; break; case "ArmoredSkel": current_monster = monster_type.Armored_Skeleton; break; case "Skel": current_monster = monster_type.Skeleton; break; case "VoidWraith": current_monster = monster_type.VoidWraith; break; case "Ghost": current_monster = monster_type.Ghost; break; case "RedKnight": current_monster = monster_type.RedKnight; break; case "HollowKnight": current_monster = monster_type.HollowKnight; break; case "Schrodingers_HK": current_monster = monster_type.Schrodingers_HK; break; case "Gangrenous_Shambler": current_monster = monster_type.Gangrenous_Shambler; break; case "Rotting_Amalgam": current_monster = monster_type.Rotting_Amalgam; break; case "CorpseMimic": current_monster = monster_type.CorpseMimic; break; case "Lesser_Revenant": current_monster = monster_type.LesserRevenant; break; case "WereGoreHound": current_monster = monster_type.WereGoreHound; break; } }
private void doodad_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_doodad_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Doodads; current_doodad_img = pb.Image; switch (c_doodad_name) { case "BloodSplat": current_doodad = doodad_type.Blood_Splatter; break; case "Armor": current_doodad = doodad_type.Armor_Suit; break; case "DestroyedArmor": current_doodad = doodad_type.Destroyed_Armorsuit; break; case "Cage": current_doodad = doodad_type.Cage; break; case "Altar": current_doodad = doodad_type.Altar; break; case "CorpsePile": current_doodad = doodad_type.Corpse_Pile; break; case "Bookshelf": current_doodad = doodad_type.Bookshelf; break; case "DestroyedBookshelf": current_doodad = doodad_type.Destroyed_Bookshelf; break; case "HallAnchor": current_doodad = doodad_type.HallAnchor; break; case "Ironbar_Door": current_doodad = doodad_type.Ironbar_Door; break; case "Ironbar_Wall": current_doodad = doodad_type.Ironbar_Wall; break; case "BossSpawn": current_doodad = doodad_type.Boss_Spawn; break; } }