public Msg_OtherCharSkillEffect( body_SC_CHAR_SKILL_EFFECT _body) { m_MessageType = eMessageType.OTHER_CHAR_SKILL_EFFECT; sessionIdx_ = _body.nSessionIdx; charUniqKey_ = _body.nCharUniqKey; skillTableIdx_ = _body.nSkillTableIdx; skillLevel_ = _body.nSkillLevel; potencyIdx_ = _body.nPotencyIdx; chargeStep_ = _body.nChargeStep; }
void CharSkillEffect(byte[] _packet) { body_SC_CHAR_SKILL_EFFECT skill = new body_SC_CHAR_SKILL_EFFECT(); skill.PacketBytesToClass(_packet); Msg_OtherCharSkillEffect msg = new Msg_OtherCharSkillEffect(skill); AsEntityManager.Instance.DispatchMessageByUniqueKey(msg.charUniqKey_, msg); }