void OnGUI() { GUILayout.BeginArea( new Rect( 1, 1, 120, 100)); if( true == GUILayout.Button( "MobSpawn 260113 10")) { int nRadius = 10; body_CG_CHEAT packet = new body_CG_CHEAT( (int)eCheatType.CT_MobSpawn, "", 260133, nRadius, 10, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); } GUILayout.EndArea(); }
private void _Send_PrivateShop(int nType, int nType2) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_PrivateShop, "", nType, nType2, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_QSet(int nID, int nIndex, int nCount) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_QSet, "", nID, nIndex, nCount, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_QComplete(int nID) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_QComplete, "", nID, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_MobStop(bool isStop) { int stop = 0; if( true == isStop) stop = 1; body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_MobStop, "", stop, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_CharacterDie() { AsEntityManager.Instance.BroadcastMessageToAllEntities( new Msg_Cheat_Death()); body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Die, "", 0, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_InventoryExtendMax() { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_InventoryExtendMax, "", 0, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_ApRankSort() { body_CG_CHEAT packet = new body_CG_CHEAT((Int32)eCheatType.CT_ApSort, "", 0, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send(data); }
private void _Send_Accuracy(int nAccuracy) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Accuracy, "", nAccuracy, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_Condition(int nCondition) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Condition, "", nCondition, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_MP(int nMPPercent) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_MP, "", nMPPercent, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_Cool(bool bCool) { int nCool = 0; if( true == bCool) nCool = 1; body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Cool, "", nCool, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_Go(string strName) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Go, strName, 0, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_Rank(int nHour, int nMin, int nResetHour, int nResetMin) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Rank, "", nHour, nMin, nResetHour, (float)nResetMin, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_ItemMakeDropGroup(int nItemMakeDropGroup, int nItemUpgrade) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_ItemMakeDropGroup, "", nItemMakeDropGroup, nItemUpgrade, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_ApPointUp(int nValue) { body_CG_CHEAT packet = new body_CG_CHEAT((Int32)eCheatType.CT_ApPoint, "", nValue, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send(data); }
private void _Send_DropRate(int nValue1, int nValue2, int nValue3) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_DropRate, "", nValue1, nValue2, nValue3, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_Test(int n1, int n2, int n3, float f1, float f2, float f3) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Test, "", n1, n2, n3, f1, f2, f3); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
private void _Send_MobSpawn(int nID, int nCount, int nChannel_1, int nChannel_2) { int nRadius = 10; body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_MobSpawn, "", nID, nRadius, nCount, nChannel_1, nChannel_2, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }
public void ReadyPStore() { AsUserEntity user = AsUserInfo.Instance.GetCurrentUserEntity(); if(user.GetProperty<bool>(eComponentProperty.SHOP_OPENING) == false) { body_CG_CHEAT cheat = new body_CG_CHEAT(26, "", 1, 0, 0, 0, 0, 0); AsCommonSender.Send(cheat.ClassToPacketBytes()); } else { m_StoreState = ePStoreState.User_Opening; Debug.LogWarning("Bug Searching::: AsPStoreManager:: ReadyPStore: private shop dialog is instantiated"); AsHudDlgMgr.Instance.OpenPStore(); } }
private void _Send_CharacterLevel(int nLevel) { body_CG_CHEAT packet = new body_CG_CHEAT( (Int32)eCheatType.CT_Level, "", nLevel, 0, 0, 0, 0, 0); byte[] data = packet.ClassToPacketBytes(); AsNetworkMessageHandler.Instance.Send( data); }