void Awake()
 {
     boardscript = GetComponent <boardmanager>();
     columns     = boardscript.columns;
     rows        = boardscript.rows;
     mapbit      = new int[rows, columns];
     for (int i = 0; i < rows; i++)
     {
         for (int j = 0; j < columns; j++)
         {
             mapbit[i, j] = 0;
         }
     }
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Awake()
 {
     boardscript = GetComponent <boardmanager>();
     m           = GetComponent <GenerateMazeAlgoritnm>();
 }