public blindGUIAnimationState( blindGUIParentElement element ) { size = element.m_size; scale = element.m_scale; offset = element.m_offset; angle = element.m_angle; alpha = element.m_alpha; scale = element.m_scale; anchorPoint = element.m_anchorPoint; }
public blindGUIAnimationState(blindGUIParentElement element) { size = element.m_size; scale = element.m_scale; offset = element.m_offset; angle = element.m_angle; alpha = element.m_alpha; scale = element.m_scale; anchorPoint = element.m_anchorPoint; }
// Use this for initialization void Start() { m_parent = this.gameObject.GetComponent <blindGUIParentElement>(); Add(0, this.gameObject); m_parent.UpdateLayout(); }
// Use this for initialization void Start() { m_parent = this.gameObject.GetComponent<blindGUIParentElement>(); Add(0,this.gameObject); m_parent.UpdateLayout(); }