public blindGUIAnimationState( blindGUIParentElement element )
 {
     size = element.m_size;
     scale = element.m_scale;
     offset = element.m_offset;
     angle = element.m_angle;
     alpha = element.m_alpha;
     scale = element.m_scale;
     anchorPoint = element.m_anchorPoint;
 }
Esempio n. 2
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 public blindGUIAnimationState(blindGUIParentElement element)
 {
     size        = element.m_size;
     scale       = element.m_scale;
     offset      = element.m_offset;
     angle       = element.m_angle;
     alpha       = element.m_alpha;
     scale       = element.m_scale;
     anchorPoint = element.m_anchorPoint;
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     m_parent = this.gameObject.GetComponent <blindGUIParentElement>();
     Add(0, this.gameObject);
     m_parent.UpdateLayout();
 }
 // Use this for initialization
 void Start()
 {
     m_parent = this.gameObject.GetComponent<blindGUIParentElement>();
     Add(0,this.gameObject);
     m_parent.UpdateLayout();
 }